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authorGraham Linden <graham@lindenlab.com>2018-11-06 16:38:06 +0000
committerGraham Linden <graham@lindenlab.com>2018-11-06 16:38:06 +0000
commit8c1aefc17c710b55ed7a72bd9de14cbed58ccd31 (patch)
treefe13d4e2fca64318b8019906aa7525195c5ce159 /indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
parente0a1b46e6129a0e6ca62efe18882889db96c572f (diff)
Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in lighting shaders.
Also fix terrain response to atmospherics shaders (was failing to apply ambient on low end even when atmospherics was on).
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl10
1 files changed, 5 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index fa81317f3f..c92dbda185 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -83,13 +83,13 @@ vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten);
vec3 fullbrightScaleSoftClipFrag(vec3 l);
vec3 scaleSoftClipFrag(vec3 l);
-vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten) {
- if (no_atmo == 0)
+vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten)
+{
+ if (no_atmo == 1)
{
- light *= atten.r;
- light += additive * 2.0;
+ return light;
}
- return light;
+ return (light + additive) * atten.r * 2.0;
}
vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) {