diff options
| author | Graham Linden <graham@lindenlab.com> | 2018-11-06 16:38:06 +0000 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2018-11-06 16:38:06 +0000 | 
| commit | 8c1aefc17c710b55ed7a72bd9de14cbed58ccd31 (patch) | |
| tree | fe13d4e2fca64318b8019906aa7525195c5ce159 /indra/newview/app_settings/shaders/class2 | |
| parent | e0a1b46e6129a0e6ca62efe18882889db96c572f (diff) | |
Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in lighting shaders.
Also fix terrain response to atmospherics shaders (was failing to apply ambient on low end even when atmospherics was on).
Diffstat (limited to 'indra/newview/app_settings/shaders/class2')
7 files changed, 15 insertions, 29 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index fa81317f3f..c92dbda185 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -83,13 +83,13 @@ vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten);  vec3 fullbrightScaleSoftClipFrag(vec3 l);  vec3 scaleSoftClipFrag(vec3 l); -vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten) { -    if (no_atmo == 0) +vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten) +{ +    if (no_atmo == 1)      { -	    light *= atten.r; -	    light += additive * 2.0; +        return light;      } -	return light; +	return (light + additive) * atten.r * 2.0;  }  vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) { diff --git a/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl index 3acf9fe883..eef259349f 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl @@ -31,7 +31,6 @@ vec3 calcPointLightSpecular(inout vec4 specular, vec3 view, vec3 v, vec3 n, vec3  vec3 atmosAmbient(vec3 light);  vec3 atmosAffectDirectionalLight(float lightIntensity);  vec3 atmosGetDiffuseSunlightColor(); -vec3 scaleDownLight(vec3 light);  uniform vec4 light_position[8];  uniform vec3 light_attenuation[8];  @@ -50,7 +49,6 @@ vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor  	col.rgb += light_diffuse[1].rgb * calcDirectionalLightSpecular(specularColor, view, norm, light_position[1].xyz,light_diffuse[1].rgb, 1.0);  	col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[2].xyz, light_attenuation[2].x, light_attenuation[2].y, light_diffuse[2].rgb);   	col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[3].xyz, light_attenuation[3].x, light_attenuation[3].y, light_diffuse[3].rgb);  -	col.rgb = scaleDownLight(col.rgb);  	// Add windlight lights  	col.rgb += atmosAmbient(baseCol.rgb); diff --git a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl index c9987ef3b9..b42506dd40 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl @@ -28,7 +28,6 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa  vec3 atmosAmbient(vec3 light);  vec3 atmosAffectDirectionalLight(float lightIntensity); -vec3 scaleDownLight(vec3 light);  uniform vec4 light_position[8];  uniform vec3 light_direction[8]; @@ -45,8 +44,6 @@ vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight)  	col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].z);  	col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z); -	col.rgb = scaleDownLight(col.rgb); -  	// Add windlight lights  	col.rgb += atmosAmbient(baseLight.rgb);  	col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, light_position[0].xyz)); diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl index 89bdbfc0e6..229f8073b0 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl @@ -47,12 +47,13 @@ vec3 scaleSoftClipFrag(vec3 light);  vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten)  { -    if (no_atmo == 0) +    if (no_atmo == 1)      { -	   light *= atten.r; -	   light += additive; +        return light;      } -	return (2.0 * light); +	light *= atten.r; +	light += additive; +	return light;  }  vec3 atmosLighting(vec3 light) diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersF.glsl index 63c683c99e..8648c38501 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersF.glsl @@ -37,8 +37,3 @@ vec3 atmosFragAffectDirectionalLight(float lightIntensity, vec3 sunlit)  	return sunlit * lightIntensity;  } -vec3 scaleDownLightFrag(vec3 light) -{ -	return (light / scene_light_strength ); -} - diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl index 617704ff67..a83aa95f95 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl @@ -49,8 +49,3 @@ vec3 atmosGetDiffuseSunlightColor()  	return getSunlitColor();  } -vec3 scaleDownLight(vec3 light) -{ -	return (light / scene_light_strength ); -} - diff --git a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl index 976e5066dc..bf64605014 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl @@ -32,13 +32,13 @@ vec3 getAtmosAttenuation();  uniform int no_atmo; -vec3 atmosFragTransport(vec3 light, vec3 atten, vec3 additive) { -    if (no_atmo == 0) +vec3 atmosFragTransport(vec3 light, vec3 atten, vec3 additive) +{ +    if (no_atmo == 1)      { -	    light *= atten.r; -	    light += additive * 2.0; +	    return light;      } -	return light; +    return (light + additive) * atten * 2.0;  }  vec3 fullbrightFragAtmosTransport(vec3 light, vec3 atten, vec3 additive) { | 
