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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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pbralphaF.glsl
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2024-12-03
Additional tweaks to get skies closer to 6.6.17 in classic mode. (#3202)
Jonathan "Geenz" Goodman
2024-11-26
#3157 Fix alpha not having ambient lighting on low. (#3162)
Jonathan "Geenz" Goodman
2024-11-25
Drop emissive on old Intel GPUs (#3110)
Jonathan "Geenz" Goodman
2024-05-29
#1530 Increase joint limit for GLTF Assets (#1582)
Dave Parks
2024-02-01
#677 WIP -- Add clipping to alpha and pbr (not working on PBR for some reason)
RunitaiLinden
2023-12-04
SL-20611 Followup -- fix edge cases with transparent PBR objects around eye/o...
RunitaiLinden
2023-11-16
SL-20611 Make haze effect local lights -- move sky and water haze to their ow...
RunitaiLinden
2023-10-02
SL-20394 Remove "glare" effect from PBR alpha shaders.
RunitaiLinden
2023-09-06
SL-19842 WIP -- Change how probe ambiance mixes with sky ambient.
RunitaiLinden
2023-06-14
More performance addressing. Ditch glossy SSR on semi-transparent surfaces.
Jonathan "Geenz" Goodman
2023-06-01
DRTVWR-559 Rebalance PBR against Blinn-Phong.
RunitaiLinden
2023-05-25
Fix underwater fog mismatch between opaque and alpha blend when local lights ...
Rye Mutt
2023-05-25
DRTVWR-559 Fix for off-color fullbright alpha blinn-phong materials. Scrub s...
RunitaiLinden
2023-05-17
SL-19655 Decruft legacy GLSL shaders and now unused build queues.
RunitaiLinden
2023-04-14
DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, re...
RunitaiLinden
2023-04-13
SL-19592: Fix alpha blend PBR prims on HUD
Cosmic Linden
2023-04-04
SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151)
RunitaiLinden
2023-03-02
SL-19281 Unify handling of haze and gamma between fullbright and not and move...
Dave Parks
2023-02-27
Merge pull request #92 from secondlife/SL-19262
cosmic-linden
2023-02-24
SL-19265: Fix precision issue with texture transforms by moving transform mat...
Cosmic Linden
2023-02-24
SL-19212 Resurrect glare and apply to PBR materials as well (and fix color mi...
Dave Parks
2023-02-24
SL-19228: Remove DEBUG_TEXCOORD
Cosmic Linden
2023-02-23
SL-19228: Fix GLTF texture transform rotation and add UV debug (PBR only). Se...
Cosmic Linden
2023-02-21
DRTVWR-559 Fix SSR on transparent PBR surfaces.
Dave Parks
2023-02-07
SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.
Dave Parks
2023-02-06
SL-19148 Decruft followthrough -- fix for crash when running from installer. ...
Dave Parks
2023-01-27
SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending....
RunitaiLinden
2022-11-14
Merged in SL-18332 (pull request #1194)
Jonathan Goodman
2022-11-02
SL-18485: Render GLTF materials with extension KHR_texture_transform with app...
Cosmic Linden
2022-10-13
SL-18340: Consistently use HAS_SUN_SHADOW for shader permutation
Cosmic Linden
2022-10-13
SL-18340: Consolidate shared pbr shading into calcDiffuseSpecular, pbrBaseLight
Cosmic Linden
2022-10-13
SL-18340: Fix PBR alpha materials treating spotlight as point light
Cosmic Linden
2022-10-10
SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp...
Dave Parks
2022-09-30
SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. Restore...
Dave Parks
2022-09-29
SL-18190 End of linear space odyssey -- just eat the conversions in atmospher...
Dave Parks
2022-09-28
SL-18190 WIP - Linear space atmospherics take 2
Dave Parks
2022-09-27
SL-18190 Missed magic number.
Dave Parks
2022-09-27
SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --...
Dave Parks