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authorJonathan "Geenz" Goodman <geenz@geenzo.com>2023-06-14 05:35:34 -0700
committerJonathan "Geenz" Goodman <geenz@geenzo.com>2023-06-14 05:35:34 -0700
commit3581c81328f4a34f62ca867f3052115ef590a6b6 (patch)
tree8683f4e331f200c54fe5d1b87f2921a45cf3f7af /indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
parentffac2df6caedf48f30b3913386ea6e4c82ae5a0b (diff)
More performance addressing. Ditch glossy SSR on semi-transparent surfaces.
SL-19784
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
index d678973515..e8db856b1f 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
@@ -92,7 +92,7 @@ void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float
float calcLegacyDistanceAttenuation(float distance, float falloff);
float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen);
void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,
- vec2 tc, vec3 pos, vec3 norm, float glossiness);
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent);
void waterClip(vec3 pos);
@@ -224,7 +224,7 @@ void main()
float gloss = 1.0 - perceptualRoughness;
vec3 irradiance = vec3(0);
vec3 radiance = vec3(0);
- sampleReflectionProbes(irradiance, radiance, vary_position.xy*0.5+0.5, pos.xyz, norm.xyz, gloss);
+ sampleReflectionProbes(irradiance, radiance, vary_position.xy*0.5+0.5, pos.xyz, norm.xyz, gloss, true);
// Take maximium of legacy ambient vs irradiance sample as irradiance
// NOTE: ao is applied in pbrIbl (see pbrBaseLight), do not apply here
irradiance = max(amblit,irradiance);