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| author | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2023-06-14 05:35:34 -0700 | 
|---|---|---|
| committer | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2023-06-14 05:35:34 -0700 | 
| commit | 3581c81328f4a34f62ca867f3052115ef590a6b6 (patch) | |
| tree | 8683f4e331f200c54fe5d1b87f2921a45cf3f7af | |
| parent | ffac2df6caedf48f30b3913386ea6e4c82ae5a0b (diff) | |
More performance addressing.  Ditch glossy SSR on semi-transparent surfaces.
SL-19784
8 files changed, 46 insertions, 22 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index cd57b47eae..da5f997429 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -85,7 +85,7 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen);  float getAmbientClamp();  void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv, -        vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity); +        vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent);  vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight, float ambiance)  { @@ -251,7 +251,7 @@ void main()      vec3 irradiance;      vec3 glossenv;      vec3 legacyenv; -    sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, frag, pos.xyz, norm.xyz, 0.0, 0.0); +    sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, frag, pos.xyz, norm.xyz, 0.0, 0.0, true);      float da = dot(norm.xyz, light_dir.xyz); diff --git a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl index d678973515..e8db856b1f 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl @@ -92,7 +92,7 @@ void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float  float calcLegacyDistanceAttenuation(float distance, float falloff);  float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen);  void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,  -        vec2 tc, vec3 pos, vec3 norm, float glossiness); +        vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent);  void waterClip(vec3 pos); @@ -224,7 +224,7 @@ void main()      float gloss      = 1.0 - perceptualRoughness;      vec3  irradiance = vec3(0);      vec3  radiance  = vec3(0); -    sampleReflectionProbes(irradiance, radiance, vary_position.xy*0.5+0.5, pos.xyz, norm.xyz, gloss); +    sampleReflectionProbes(irradiance, radiance, vary_position.xy*0.5+0.5, pos.xyz, norm.xyz, gloss, true);      // Take maximium of legacy ambient vs irradiance sample as irradiance      // NOTE: ao is applied in pbrIbl (see pbrBaseLight), do not apply here      irradiance       = max(amblit,irradiance); diff --git a/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl index 60134a7f72..719319004d 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl @@ -34,7 +34,7 @@ uniform mat3 env_mat;  vec3 srgb_to_linear(vec3 c);  void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, -        vec2 tc, vec3 pos, vec3 norm, float glossiness) +        vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent)  {      ambenv = vec3(reflection_probe_ambiance * 0.25); @@ -46,7 +46,7 @@ void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,  void sampleReflectionProbesWater(inout vec3 ambenv, inout vec3 glossenv,          vec2 tc, vec3 pos, vec3 norm, float glossiness)  { -    sampleReflectionProbes(ambenv, glossenv, tc, pos, norm, glossiness); +    sampleReflectionProbes(ambenv, glossenv, tc, pos, norm, glossiness, true);  }  vec4 sampleReflectionProbesDebug(vec3 pos) @@ -56,7 +56,7 @@ vec4 sampleReflectionProbesDebug(vec3 pos)  }  void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv, -        vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity) +        vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent)  {      ambenv = vec3(reflection_probe_ambiance * 0.25); diff --git a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl index 0d77e88831..1537714bb7 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl @@ -49,7 +49,7 @@ vec3 srgb_to_linear(vec3 c);  // reflection probe interface  void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv, -        vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity); +        vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent);  void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity); @@ -80,7 +80,7 @@ void main()      vec3 legacyenv;      vec3 norm = normalize(vary_texcoord1.xyz);      vec4 spec = vec4(0,0,0,0); -    sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, vec2(0), pos.xyz, norm.xyz, spec.a, env_intensity); +    sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, vec2(0), pos.xyz, norm.xyz, spec.a, env_intensity, false);      color.rgb = legacy_adjust(color.rgb);      color.rgb = srgb_to_linear(color.rgb); diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl index 5fb5647d35..815069bb6a 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl @@ -60,7 +60,7 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen);  #endif  void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv, -        vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity); +        vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent);  void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm);  void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity); @@ -339,7 +339,7 @@ void main()      vec3 ambenv;      vec3 glossenv;      vec3 legacyenv; -    sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, pos.xy*0.5+0.5, pos.xyz, norm.xyz, glossiness, env); +    sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, pos.xy*0.5+0.5, pos.xyz, norm.xyz, glossiness, env, true);      // use sky settings ambient or irradiance map sample, whichever is brighter      color = max(amblit_linear, ambenv); diff --git a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl index 53e15bd1a1..6a3a80a779 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl @@ -35,6 +35,8 @@ uniform sampler2D sceneMap;  uniform int cube_snapshot;  uniform float max_probe_lod; +uniform bool transparent_surface; +  #define MAX_REFMAP_COUNT 256  // must match LL_MAX_REFLECTION_PROBE_COUNT  layout (std140) uniform ReflectionProbes @@ -671,7 +673,7 @@ vec3 sampleProbeAmbient(vec3 pos, vec3 dir)  }  void doProbeSample(inout vec3 ambenv, inout vec3 glossenv, -        vec2 tc, vec3 pos, vec3 norm, float glossiness) +        vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent)  {      // TODO - don't hard code lods      float reflection_lods = max_probe_lod; @@ -687,7 +689,16 @@ void doProbeSample(inout vec3 ambenv, inout vec3 glossenv,      if (cube_snapshot != 1 && glossiness >= 0.9)      {          vec4 ssr = vec4(0); -        float w = tapScreenSpaceReflection(1, tc, pos, norm, ssr, sceneMap, glossiness); +        if (transparent) +        { +            tapScreenSpaceReflection(1, tc, pos, norm, ssr, sceneMap, 1); +            ssr.a *= glossiness; +        } +        else +        { +            tapScreenSpaceReflection(1, tc, pos, norm, ssr, sceneMap, glossiness); +        } +          glossenv = mix(glossenv, ssr.rgb, ssr.a);      } @@ -695,10 +706,10 @@ void doProbeSample(inout vec3 ambenv, inout vec3 glossenv,  }  void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, -        vec2 tc, vec3 pos, vec3 norm, float glossiness) +        vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent)  {      preProbeSample(pos); -    doProbeSample(ambenv, glossenv, tc, pos, norm, glossiness); +    doProbeSample(ambenv, glossenv, tc, pos, norm, glossiness, transparent);  }  void sampleReflectionProbesWater(inout vec3 ambenv, inout vec3 glossenv, @@ -711,7 +722,7 @@ void sampleReflectionProbesWater(inout vec3 ambenv, inout vec3 glossenv,      // always include void probe on water      probeIndex[probeInfluences++] = 0; -    doProbeSample(ambenv, glossenv, tc, pos, norm, glossiness); +    doProbeSample(ambenv, glossenv, tc, pos, norm, glossiness, true);      // fudge factor to get PBR water at a similar luminance ot legacy water      glossenv *= 0.4; @@ -766,7 +777,7 @@ vec4 sampleReflectionProbesDebug(vec3 pos)  }  void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv, -        vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity) +        vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent)  {      float reflection_lods = max_probe_lod;      preProbeSample(pos); @@ -790,7 +801,16 @@ void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout      if (cube_snapshot != 1)      {          vec4 ssr = vec4(0); -        float w = tapScreenSpaceReflection(1, tc, pos, norm, ssr, sceneMap, glossiness); + +        if (transparent) +        { +            tapScreenSpaceReflection(1, tc, pos, norm, ssr, sceneMap, 1); +            ssr.a *= glossiness; +        } +        else +        { +            tapScreenSpaceReflection(1, tc, pos, norm, ssr, sceneMap, glossiness); +        }          glossenv = mix(glossenv, ssr.rgb, ssr.a);          legacyenv = mix(legacyenv, ssr.rgb, ssr.a); diff --git a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl index d291196059..1b822d6a21 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl @@ -310,6 +310,10 @@ vec3 getPoissonSample(int i) {  float tapScreenSpaceReflection(int totalSamples, vec2 tc, vec3 viewPos, vec3 n, inout vec4 collectedColor, sampler2D source, float glossiness)  { +#ifdef TRANSPARENT_SURFACE +collectedColor = vec4(1, 0, 1, 1); +    return 0; +#endif      collectedColor = vec4(0);      int hits = 0; diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 409b46218b..4ef003e0cb 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -69,9 +69,9 @@ vec3  scaleSoftClipFragLinear(vec3 l);  // reflection probe interface  void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, -    vec2 tc, vec3 pos, vec3 norm, float glossiness); +    vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent);  void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv, -        vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity); +        vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent);  void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm);  void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity);  float getDepth(vec2 pos_screen); @@ -194,7 +194,7 @@ void main()          // PBR IBL          float gloss      = 1.0 - perceptualRoughness; -        sampleReflectionProbes(irradiance, radiance, tc, pos.xyz, norm.xyz, gloss); +        sampleReflectionProbes(irradiance, radiance, tc, pos.xyz, norm.xyz, gloss, false);          adjustIrradiance(irradiance, amblit_linear, ambocc); @@ -232,7 +232,7 @@ void main()          vec3 glossenv = vec3(0);          vec3 legacyenv = vec3(0); -        sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, tc, pos.xyz, norm.xyz, spec.a, envIntensity); +        sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, tc, pos.xyz, norm.xyz, spec.a, envIntensity, false);          adjustIrradiance(irradiance, amblit_linear, ambocc); | 
