| Age | Commit message (Collapse) | Author | 
|---|
|  | srgb_mac version of the shader | 
|  | mac GLSL compiler | 
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|  | conversion in one place | 
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|  | match more closely | 
|  | point/spot atten | 
|  | anger some shader compilers despite not being used | 
|  | deferred (opaque objects) | 
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|  | matching the rest of the sRGB herd | 
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|  | gamma exposed in settings | 
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|  | issues, alpha-blend objects still missing haze underwater | 
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|  | reflect/distort RTs | 
|  | fullbright+glow+texcolor | 
|  | rendering | 
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|  | dist broken | 
|  | no refl, no water dis | 
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|  | https://bitbucket.org/lindenlab/viewer-development-materials | 
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|  | texture gamma corrections to spot inputs | 
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|  | we can included gamma ops | 
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|  | slight cleanup. | 
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|  | normalizes from various lighting functions, rework flow control based on profile feedback. | 
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|  | divides from various lighting functions. | 
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|  | https://bitbucket.org/lindenlab/viewer-development-materials | 
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|  | https://bitbucket.org/lindenlab/viewer-development-materials | 
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