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authorDave Parks <davep@lindenlab.com>2013-07-03 13:00:55 -0500
committerDave Parks <davep@lindenlab.com>2013-07-03 13:00:55 -0500
commit8dedaadacd0fe8ac520c15d321465a2b00bd9c7e (patch)
tree59976e890146ceb8bf539cefe27f4d3924456050 /indra/newview/app_settings/shaders/class1
parentd2855f9eecdfb80dca6c5a8b496ef9fe1b746843 (diff)
parentcf3b7bbe4b932b683d0d30c95505f45d16a1d2a7 (diff)
Automated merge with https://bitbucket.org/lindenlab/viewer-development-materials
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/alphaF.glsl4
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/alphaV.glsl15
2 files changed, 15 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
index e80e4b0fcf..640e273415 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
@@ -61,6 +61,7 @@ VARYING vec3 vary_directional;
VARYING vec3 vary_fragcoord;
VARYING vec3 vary_position;
VARYING vec3 vary_pointlight_col;
+VARYING vec3 vary_pointlight_col_linear;
VARYING vec2 vary_texcoord0;
VARYING vec3 vary_norm;
@@ -228,6 +229,7 @@ void main()
{
shadow = 1.0;
}
+
#endif
#ifdef USE_INDEXED_TEX
@@ -276,7 +278,7 @@ void main()
LIGHT_LOOP(6)
LIGHT_LOOP(7)
- color.rgb += diff.rgb * srgb_to_linear(vary_pointlight_col) * col.rgb;
+ color.rgb += diff.rgb * vary_pointlight_col_linear * col.rgb;
color.rgb = linear_to_srgb(color.rgb);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
index 9d3ba564cd..6b5b54b863 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
@@ -68,6 +68,7 @@ VARYING vec3 vary_directional;
VARYING vec3 vary_fragcoord;
VARYING vec3 vary_position;
VARYING vec3 vary_pointlight_col;
+VARYING vec3 vary_pointlight_col_linear;
#ifdef USE_VERTEX_COLOR
VARYING vec4 vertex_color;
@@ -86,6 +87,16 @@ uniform vec3 light_diffuse[8];
uniform vec3 sun_dir;
+vec3 srgb_to_linear(vec3 cs)
+{
+
+/* { cs / 12.92, cs <= 0.04045
+ cl = {
+ { ((cs + 0.055)/1.055)^2.4, cs > 0.04045*/
+
+ return pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));
+}
+
vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
{
//get light vector
@@ -178,10 +189,8 @@ void main()
vec3 diff = diffuse_color.rgb;
-
-
vary_pointlight_col = diff;
-
+ vary_pointlight_col_linear = srgb_to_linear(diff);
col.rgb = vec3(0,0,0);