diff options
author | Graham Linden <graham@lindenlab.com> | 2013-07-03 10:56:10 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2013-07-03 10:56:10 -0700 |
commit | d2855f9eecdfb80dca6c5a8b496ef9fe1b746843 (patch) | |
tree | 886cf209dcd99d249e7e53651bbcb340288177cf /indra/newview/app_settings/shaders/class1 | |
parent | 37c9fcb3dac80a41c88bba8fbd992bf08b3d2ac7 (diff) |
NORSPEC-293 better fix incorporating srgb_to_linear curve and applying texture gamma corrections to spot inputs
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
3 files changed, 64 insertions, 6 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightAlphaMaskF.glsl index 5aa31b96df..3d93583e1e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightAlphaMaskF.glsl @@ -41,6 +41,26 @@ VARYING vec2 vary_texcoord0; vec3 fullbrightAtmosTransport(vec3 light); vec3 fullbrightScaleSoftClip(vec3 light); +vec3 srgb_to_linear(vec3 cs) +{ + +/* { cs / 12.92, cs <= 0.04045 + cl = { + { ((cs + 0.055)/1.055)^2.4, cs > 0.04045*/ + + return pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4)); +} + +vec3 linear_to_srgb(vec3 cl) +{ + /*{ 0.0, 0 <= cl + { 12.92 * c, 0 < cl < 0.0031308 + cs = { 1.055 * cl^0.41666 - 0.055, 0.0031308 <= cl < 1 + { 1.0, cl >= 1*/ + + return 1.055 * pow(cl, vec3(0.41666)) - 0.055; +} + uniform float minimum_alpha; void main() @@ -56,13 +76,13 @@ void main() discard; } - color.rgb = pow(color.rgb,vec3(2.2f,2.2f,2.2f)); + color.rgb = srgb_to_linear(color.rgb); color.rgb *= vertex_color.rgb; color.rgb = fullbrightAtmosTransport(color.rgb); color.rgb = fullbrightScaleSoftClip(color.rgb); - color.rgb = pow(color.rgb, vec3(1.0/2.2)); + color.rgb = linear_to_srgb(color.rgb); frag_color.rgb = color.rgb; frag_color.a = color.a; diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index 5bdb3115d9..ec25f52ef5 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -41,6 +41,25 @@ VARYING vec2 vary_texcoord0; vec3 fullbrightAtmosTransport(vec3 light); vec3 fullbrightScaleSoftClip(vec3 light); +vec3 srgb_to_linear(vec3 cs) +{ + +/* { cs / 12.92, cs <= 0.04045 + cl = { + { ((cs + 0.055)/1.055)^2.4, cs > 0.04045*/ + + return pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4)); +} + +vec3 linear_to_srgb(vec3 cl) +{ + /*{ 0.0, 0 <= cl + { 12.92 * c, 0 < cl < 0.0031308 + cs = { 1.055 * cl^0.41666 - 0.055, 0.0031308 <= cl < 1 + { 1.0, cl >= 1*/ + + return 1.055 * pow(cl, vec3(0.41666)) - 0.055; +} void main() { @@ -50,14 +69,13 @@ void main() vec4 color = texture2D(diffuseMap, vary_texcoord0.xy); #endif - color.rgb = pow(color.rgb,vec3(2.2f,2.2f,2.2f)); + color.rgb = srgb_to_linear(color.rgb); color.rgb *= vertex_color.rgb; color.rgb = fullbrightAtmosTransport(color.rgb); color.rgb = fullbrightScaleSoftClip(color.rgb); - // NORSPEC-293 - //color.rgb = pow(color.rgb, vec3(1.0/2.2)); + color.rgb = linear_to_srgb(color.rgb); frag_color.rgb = color.rgb; frag_color.a = color.a; diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl index 045d1a00cd..61262c9eb5 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl @@ -82,9 +82,29 @@ vec3 decode_normal (vec2 enc) return n; } +vec3 srgb_to_linear(vec3 cs) +{ + +/* { cs / 12.92, cs <= 0.04045 + cl = { + { ((cs + 0.055)/1.055)^2.4, cs > 0.04045*/ + + return pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4)); +} + +vec3 linear_to_srgb(vec3 cl) +{ + /*{ 0.0, 0 <= cl + { 12.92 * c, 0 < cl < 0.0031308 + cs = { 1.055 * cl^0.41666 - 0.055, 0.0031308 <= cl < 1 + { 1.0, cl >= 1*/ + + return 1.055 * pow(cl, vec3(0.41666)) - 0.055; +} + vec4 correctWithGamma(vec4 col) { - return vec4(pow(col.rgb, vec3(2.2)), col.a); + return vec4(srgb_to_linear(col.rgb), col.a); } vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) |