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matching the rest of the sRGB herd
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gamma exposed in settings
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issues, alpha-blend objects still missing haze underwater
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reflect/distort RTs
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fullbright+glow+texcolor
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rendering
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dist broken
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no refl, no water dis
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https://bitbucket.org/lindenlab/viewer-development-materials
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texture gamma corrections to spot inputs
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we can included gamma ops
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https://bitbucket.org/lindenlab/viewer-development-materials
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falloff (again).
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https://bitbucket.org/lindenlab/viewer-development-materials
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rendering WRT to windlight and legacy shininess.
Reviewed by Graham (a little bit).
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and remove haxors
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https://bitbucket.org/lindenlab/viewer-development-materials
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used and glossiness bludgeoning environment intensity.
Reviewed/written by Graham.
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damped by glossiness
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