diff options
| author | Dave Parks <davep@lindenlab.com> | 2013-06-05 12:38:27 -0500 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2013-06-05 12:38:27 -0500 | 
| commit | 2c46363bfdd6653f492eec831f394ad1f6a52b0e (patch) | |
| tree | 6c4de4109be33187267e68e7f97206b5ee0e29ae /indra/newview/app_settings/shaders/class1 | |
| parent | 8d4864750e151a2807c78c644eb5af832a869565 (diff) | |
| parent | e454c3d48cbefd37de0564a5ba85e0d127850456 (diff) | |
Automated merge with https://bitbucket.org/lindenlab/viewer-development-materials
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/materialF.glsl | 9 | 
1 files changed, 5 insertions, 4 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 9b2d308824..8d89485e22 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -419,7 +419,7 @@ VARYING vec2 vary_texcoord2;  #endif  uniform float env_intensity; -uniform vec4 specular_color; +uniform vec4 specular_color;  // specular color RGB and specular exponent (glossiness) in alpha  #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK)  uniform float minimum_alpha; @@ -461,9 +461,10 @@ void main()  #endif  #if HAS_SPECULAR_MAP -	vec4 spec = texture2D(specularMap, vary_texcoord2.xy)*specular_color; +	vec4 spec = texture2D(specularMap, vary_texcoord2.xy); +	spec.rgb *= specular_color.rgb;  #else -	vec4 spec = specular_color; +	vec4 spec = vec4(specular_color.rgb, 1.0);  #endif  #if HAS_NORMAL_MAP @@ -492,7 +493,7 @@ void main()  	vec4 final_specular = spec;  #if HAS_SPECULAR_MAP -	vec4 final_normal = vec4(encode_normal(normalize(tnorm)), min(spec.a, env_intensity), 0.0); +	vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity * spec.a, 0.0);  	final_specular.a = specular_color.a * norm.a;  #else  	vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity, 0.0); | 
