Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-05-16 | Fix previous shader float conversion | Erik Kundiman | |
The i variable is still used as an integer on the next line. | |||
2024-05-16 | Merge tag '7.1.7-release' | Erik Kundiman | |
source for viewer 7.1.7.8974243247 | |||
2024-05-15 | Float operands for float operations | Erik Kundiman | |
This is so that it doesn't throw a compilation error at runtime for not finding the named function expecting certain operand types, on some certain other implementation. | |||
2024-04-29 | #824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵ | Andrey Lihatskiy | |
LF, and trim trailing whitespaces as needed | |||
2023-12-14 | Merge branch 'DRTVWR-601' of github.com:secondlife/viewer into DRTVWR-601 | RunitaiLinden | |
2023-12-14 | SL-20730 Patch another potential source of NaNs | RunitaiLinden | |
2023-12-12 | Fix for semi-transparent HUDs rendering opaque | Henri Beauchamp | |
This commit fixes a bug introduced with commit 6472b75bcd70470fe5775d1cf6eb70a75b3d76e5 where the fullbrightF.glsl shader fails to set color.a to final_alpha for HUDs. | |||
2023-12-05 | SL-20654 Fix for box probes sometimes glitching out at the corners. ↵ | RunitaiLinden | |
Incidental fix for crash when mWaterPool is null. | |||
2023-12-04 | SL-20611 Followup -- fix edge cases with transparent objects around ↵ | RunitaiLinden | |
eye/object above/below water. | |||
2023-11-30 | SL-20611 Incorporate water haze into new post effect atmospherics goodness | RunitaiLinden | |
2023-11-17 | SL-20611 followup -- remove now unused glsl files. Fix transparent water. | RunitaiLinden | |
2023-11-16 | SL-20611 Make haze effect local lights -- move sky and water haze to their ↵ | RunitaiLinden | |
own passes and unify sky and water haze in forward rendering shaders. | |||
2023-10-17 | Fix for SL-19283 | Jonathan "Geenz" Goodman | |
2023-10-11 | SL-20440 Fix for projector ambiance destroying PBR shading. Also fix ↵ | RunitaiLinden | |
longstanding bug with hard line in projector ambiance lighting. Incidental decruft of legacy_adjust and LOCAL_LIGHT_KILL, etc. | |||
2023-10-02 | SL-20394 Remove "glare" effect from PBR alpha shaders. | RunitaiLinden | |
2023-09-11 | SL-19842 WIP -- Now that probes can override ambient, unroll ambient ↵ | RunitaiLinden | |
darkening hacks. | |||
2023-09-06 | SL-19842 WIP -- Change how probe ambiance mixes with sky ambient. | RunitaiLinden | |
2023-08-22 | SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings. | RunitaiLinden | |
2023-07-12 | SL-19567: Add option RenderGlowNoise for low precision glow dithering, ↵ | Cosmic Linden | |
enabled by default | |||
2023-06-28 | SL-19842 Sanity clamp sky brightness. | RunitaiLinden | |
2023-06-27 | SL-19884 Fix for garbled rigged meshes in model import preview window. | RunitaiLinden | |
2023-06-22 | SL-19785 Fix for blown out skies from Glow Focus. Add notification when ↵ | RunitaiLinden | |
editing legacy skies. | |||
2023-06-21 | SL-19792 Fix for visible gaps in water between region water and void water. | RunitaiLinden | |
2023-06-14 | SL-19838 Fix for transparent PBR materials always casting shadows. | RunitaiLinden | |
2023-06-07 | SL-19808: Move tangent_space_transform calculation to the very end | Cosmic Linden | |
2023-06-06 | SL-19808: Fix orientation of PBR normal texture when texture transform ↵ | Cosmic Linden | |
and/or texture animation is applied | |||
2023-06-01 | DRTVWR-559 Rebalance PBR against Blinn-Phong. | RunitaiLinden | |
2023-06-01 | DRTVWR-559 Revert skies to be very close to release and disable tone mapping ↵ | RunitaiLinden | |
when probe ambiance is zero. Hack for desaturating legacy materials has been removed for performance and quality reasons. Adds a new setting for auto adjusting legacy skies. This is the PBR "opt out" button. If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure. If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half. HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed. If you want relatively even exposure all the time, set HDR Scale to 1.0. If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale. Also tuned up SSAO (thanks Rye!). Reviewed with Brad. | |||
2023-05-25 | SL-19713 Fix for broken avatar preview render in animation upload. ↵ | RunitaiLinden | |
Incidental decruft and camera FoV network spam reduction. | |||
2023-05-25 | DRTVWR-559 Fix for off-color fullbright alpha blinn-phong materials. Scrub ↵ | RunitaiLinden | |
some NaNs. | |||
2023-05-22 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
2023-05-17 | SL-19655 Decruft legacy GLSL shaders and now unused build queues. | RunitaiLinden | |
2023-05-15 | SL-19709 Fix for fullbright shiny not factoring out exposure and flickering ↵ | RunitaiLinden | |
fullbright alpha. Incidental decruft. | |||
2023-05-11 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
2023-05-11 | Finally get glossy SSR up. | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2023-04-28 | SL-19644: Entirely separate files for GLTF alpha shadows | Cosmic Linden | |
2023-04-28 | SL-19644: Bind the shader on every shadow alpha blend call | Cosmic Linden | |
2023-04-28 | Fix for mac shader loading failure freeze at startup SL-19668 | Brad Linden | |
2023-04-26 | DRTVWR-559 Add "No Post" mode and refactor "Scene Gamma" into "Brightness" ↵ | RunitaiLinden | |
for adjusting legacy gamma when probe ambiance is 0 and dynamic exposure when probe ambiance is not zero. | |||
2023-04-21 | Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 | RunitaiLinden | |
2023-04-21 | DRTVWR-559 Nudge legacy sky ambient to be more like release. Incidental decruft | RunitaiLinden | |
2023-04-21 | SL-19606: Fix missing GLTF texture transforms in PBR alpha mask/alpha blend ↵ | Cosmic Linden | |
shadows | |||
2023-04-20 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
2023-04-18 | SL-19561: Fix missing shadows on PBR alpha mask animeshes. | Cosmic Linden | |
TODO: Why did this work for the equivalent non-rigged prim? | |||
2023-04-17 | Fix moon texture being incorrectly multiplied by the global light color (#174) | Rye Mutt | |
2023-04-14 | DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, ↵ | RunitaiLinden | |
remove exposure correction from legacy fullbright balance PBR materials against legacy. | |||
2023-04-14 | Move mipmap generation into LLRenderTarget. | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2023-04-12 | Fix for nameplates, HUD text generally. | Jonathan "Geenz" Goodman | |
DRTVWR-559 SL-19524 SL-19513 | |||
2023-04-12 | Merge branch 'DRTVWR-559' into DRTVWR-559-post-refactor | Jonathan "Geenz" Goodman | |
2023-04-12 | DRTVWR-559 Fix for burn-in on legacy gloss materials. | Dave Parks | |