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path: root/indra/newview/app_settings/shaders/class1
AgeCommit message (Expand)Author
2022-09-20SL-18065 Fix bake textures' fetch loopAndrey Kleshchev
2022-09-19SL-18190 Faster better stronger radiance/irradiance mapsDave Parks
2022-09-17Fix for overbright and artifacted radiance maps on NVIDIA hardwareDave Parks
2022-09-17Fix for crash on NVIDIA hardwareDave Parks
2022-09-17Cleanup more unused functions and fix spotLightF (whoops)Dave Parks
2022-09-17Fix for spotlights in background not matching foreground. Remove some unused...Dave Parks
2022-09-17Adjust radiance maps to better match SubstanceDave Parks
2022-09-17Make sure specular highlights from punctual lights don't fall off of polished...Dave Parks
2022-09-17WIP - Fix for alpha PBR lighting for point lights (spot lights treated as poi...Dave Parks
2022-09-17Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Dave Parks
2022-09-17WIP - switch PBR implementationsDave Parks
2022-09-16SL-18128 - fix #if !DEPTH_CLAMP in shadersHoward Stearns
2022-09-14SL-17701 Fix for crash on AMD WHQL drivers.Dave Parks
2022-09-14SL-17701 Per pixel binormal generation on PBR alpha to be consistent with PBR...Dave Parks
2022-09-13Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Dave Parks
2022-09-13SL-17701 WIP -- Correct color space management for base color and emissive co...Dave Parks
2022-09-14SL-17701 Fix coding policyAndrey Kleshchev
2022-09-13SL-17701 WIP -- Hook PBR transparency parameter up to alpha pass.Dave Parks
2022-09-13SL-17701 WIP -- Parity for point lights between opaque and transparent PBR ma...Dave Parks
2022-09-13Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Dave Parks
2022-09-13SL-17701 WIP -- Cleanup/refactor PBR lighting implementation and get parity b...Dave Parks
2022-09-13SL-17701 - fix typo in shader affecting macHoward Stearns
2022-09-12SL-18095 Add tangents to mesh assets so we can calculate mikktspace tangents ...Dave Parks
2022-09-12Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Dave Parks
2022-09-12SL-18095 WIP -- Use meshoptimizer to re-weld and cache optimize after generat...Dave Parks
2022-09-12SL-17701: PBR: Tweak lighting in alpha blendingPtolemy
2022-09-11SL-17701: PBR: Fix alpha blended objects not receving Sun shadow.Ptolemy
2022-09-09SL-18095 WIP -- Allow mikktspace generator to add more vertices (skip re-weld...Dave Parks
2022-09-09Merged in SL-17967 (pull request #1113)Howard Stearns
2022-09-09SL-17701: PBR: Fix light color space in alpha shaderPtolemy
2022-09-09Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into DRTVWR-559Ptolemy
2022-09-09SL-17701: PBR: Work in progress alpha blendingPtolemy
2022-09-08SL-18095 WIP -- Add Mikktspace tangent generation for PBR materials and switc...Dave Parks
2022-09-06SL-18096 WIP -- partial support for double sided rendering. Shadow map and p...Dave Parks
2022-09-04Fix impostor lighting and rendering after PBR changes to rendering pipelineRye Mutt
2022-09-02DRTVWR-559: PBR: CleanupPtolemy
2022-09-02DRTVWR-559: PBR: Maintain slightly higher quality of normals from normal mapPtolemy
2022-09-02SL-17701: PBR: Add support for gltf Alpha MASK (cutoff)Ptolemy
2022-09-01Use an SRGB buffer for initial reflection map capture for proper linear samplingRye Mutt
2022-08-30Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into initscapadeHoward Stearns
2022-08-29SL-17703: PBR: Fix default OMR if pbr shader compiled sans HAS_SPECULAR_MAPPtolemy
2022-08-29Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into SL-17967Howard Stearns
2022-08-26DRTVWR-559: Cleanup: Preserve note about legacy dist_atten magic numberPtolemy
2022-08-26DRTVWR-559: PBR: Cleanup debugPtolemy
2022-08-25SL-17967 compiles and runs by avoiding the featuresHoward Stearns
2022-08-24DRTVWR-559: CleanupPtolemy
2022-08-24SL-17702: PBR: Use legacy attenuation for point lightsPtolemy
2022-08-24SL-17702: PBR: Optimize BRDF diffusePtolemy
2022-08-23SL-17766: PBR: Add V_GGX referencesPtolemy
2022-08-23SL-17703: PBR: Clamp roughness to minimum to match Blender, etc.Ptolemy