diff options
| author | Dave Parks <davep@lindenlab.com> | 2022-09-17 14:38:07 -0500 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2022-09-17 14:38:07 -0500 | 
| commit | 13ac0f77ffe488ccdebfd28cabe8ed95d61aa684 (patch) | |
| tree | 2d4fa048d191382d613da447cc41e3d117da8e77 /indra/newview/app_settings/shaders/class1 | |
| parent | 54e6c554c528262ed053b138c6159bc34f18d6dc (diff) | |
Make sure specular highlights from punctual lights don't fall off of polished surfaces
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl | 20 | 
1 files changed, 3 insertions, 17 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl index 52345e7e51..d730d92054 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl @@ -351,23 +351,6 @@ vec3 hue_to_rgb(float hue)  // PBR Utils -// ior Index of Refraction, normally 1.5 -// returns reflect0 -float calcF0(float ior) -{ -    float f0 = (1.0 - ior) / (1.0 + ior); -    return f0 * f0; -} - -vec3 fresnel(float vh, vec3 f0, vec3 f90 ) -{ -    float x  = 1.0 - abs(vh); -    float x2 = x*x; -    float x5 = x2*x2*x; -    vec3  fr = f0 + (f90 - f0)*x5; -    return fr; -} -  vec3 fresnelSchlick( vec3 reflect0, vec3 reflect90, float vh)  {      return reflect0 + (reflect90 - reflect0) * pow(clamp(1.0 - vh, 0.0, 1.0), 5.0); @@ -682,6 +665,9 @@ vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,                      vec3 v, // surface point to camera                      vec3 l) //surface point to light  { +    // make sure specular highlights from punctual lights don't fall off of polished surfaces +    perceptualRoughness = max(perceptualRoughness, 8.0/255.0); +      	float alphaRoughness = perceptualRoughness * perceptualRoughness;  	// Compute reflectance.  | 
