diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl | 20 |
1 files changed, 3 insertions, 17 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl index 52345e7e51..d730d92054 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl @@ -351,23 +351,6 @@ vec3 hue_to_rgb(float hue) // PBR Utils -// ior Index of Refraction, normally 1.5 -// returns reflect0 -float calcF0(float ior) -{ - float f0 = (1.0 - ior) / (1.0 + ior); - return f0 * f0; -} - -vec3 fresnel(float vh, vec3 f0, vec3 f90 ) -{ - float x = 1.0 - abs(vh); - float x2 = x*x; - float x5 = x2*x2*x; - vec3 fr = f0 + (f90 - f0)*x5; - return fr; -} - vec3 fresnelSchlick( vec3 reflect0, vec3 reflect90, float vh) { return reflect0 + (reflect90 - reflect0) * pow(clamp(1.0 - vh, 0.0, 1.0), 5.0); @@ -682,6 +665,9 @@ vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor, vec3 v, // surface point to camera vec3 l) //surface point to light { + // make sure specular highlights from punctual lights don't fall off of polished surfaces + perceptualRoughness = max(perceptualRoughness, 8.0/255.0); + float alphaRoughness = perceptualRoughness * perceptualRoughness; // Compute reflectance. |