diff options
| author | Dave Parks <davep@lindenlab.com> | 2023-01-23 12:24:06 -0600 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2023-01-23 12:24:06 -0600 | 
| commit | 8bad6ccde406566cd6859db69c45c06eb6001386 (patch) | |
| tree | 9a801d594b045a4c86db907f14a99a5809beef52 /indra/newview/app_settings/shaders/class1 | |
| parent | 613ffc6ce6b8990b21ddc32e9d8467c6f111600f (diff) | |
SL-19015 Fix gamma correct shader noise parameters (remove banding)
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl | 4 | 
1 files changed, 3 insertions, 1 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl index a73a59bc6f..987b2d1fe8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl @@ -84,7 +84,9 @@ void main()      //this is the one of the rare spots where diffuseRect contains linear color values (not sRGB)      vec4 diff = texture2D(diffuseRect, vary_fragcoord);      diff.rgb = linear_to_srgb(diff.rgb); -    vec3 seed = (diff.rgb+vec3(1.0))*vec3(vary_fragcoord.xy, vary_fragcoord.x+vary_fragcoord.y); +    vec2 tc = vary_fragcoord.xy*screen_res; + +    vec3 seed = (diff.rgb+vec3(1.0))*vec3(tc.xy, tc.x+tc.y);      vec3 nz = vec3(noise(seed.rg), noise(seed.gb), noise(seed.rb));      diff.rgb += nz*0.008;      //diff.rgb = nz; | 
