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authorDave Parks <davep@lindenlab.com>2022-09-12 11:48:16 -0500
committerDave Parks <davep@lindenlab.com>2022-09-12 11:48:16 -0500
commitd7c77e5c64ddfef44b3e47f4c7ae6943ff0e860a (patch)
treed04ed79aea3f90bda1797d1a06ec7000b704ad8c /indra/newview/app_settings/shaders/class1
parentc822da9fe644e4a420caabb30a25b487ce75c099 (diff)
SL-18095 WIP -- Use meshoptimizer to re-weld and cache optimize after generating tangents
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl1
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl
index c90a17993f..5573c02a60 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl
@@ -76,7 +76,6 @@ void main()
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
vary_texcoord1 = (texture_matrix0 * vec4(texcoord1,0,1)).xy;
vary_texcoord2 = (texture_matrix0 * vec4(texcoord2,0,1)).xy;
-
#ifdef HAS_SKIN
vec3 n = (mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz;
vec3 t = (mat*vec4(tangent.xyz+position.xyz,1.0)).xyz-pos.xyz;