| Age | Commit message (Collapse) | Author | 
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|  | are enabled. | 
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|  | enabled. | 
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|  | Shadows enabled. | 
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|  | enabled | 
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|  | terrainF and treeF. | 
|  | errors, and shiny environment map errors due to lack of negative Z) | 
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|  | a bunch of trivial clean-ups and commentary. | 
|  | Coalesced patchset. | 
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|  | ssh://hg@bitbucket.org/stinson_linden/viewer-development-pf-xray. | 
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|  | lighting, and better combat z-fighting and noise from wireframes and overlays | 
|  | to Color4. | 
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|  | for texture indices in the data stream.  Also rework gl_FragColor overrides to not collide with some odd driver implementations. | 
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|  | on Intel HD 3000, 10.7.2
* Fixed up shaders to add haze_density and blue_density together correctly as vec4's rather than
  relying on the shader compiler to add them together properly. |