diff options
| author | Dave Parks <davep@lindenlab.com> | 2012-05-30 14:44:39 -0500 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2012-05-30 14:44:39 -0500 | 
| commit | 2207b979ebb4f453fdda721710a7cc1b71df55b2 (patch) | |
| tree | 2852bd0c26b04d486545ef8309cd7956926d9463 /indra/newview/app_settings/shaders/class1 | |
| parent | 2e26dc3971f80fb177c53bc20c06798bbe4391a6 (diff) | |
MAINT-622 Fix for broken alpha masking on avatar clothing when Lighting and Shadows enabled.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl | 8 | 
1 files changed, 8 insertions, 0 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl index cb87b754b4..1113a9845b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl @@ -31,6 +31,8 @@ out vec4 frag_color;  #define frag_color gl_FragColor  #endif +uniform float minimum_alpha; +  uniform sampler2DRect depthMap;  uniform sampler2D diffuseMap; @@ -70,9 +72,15 @@ void main()  	vec4 diff= texture2D(diffuseMap,vary_texcoord0.xy); +	if (diff.a < minimum_alpha) +	{ +		discard; +	} +  	vec4 col = vec4(vary_ambient + vary_directional.rgb, 1.0);  	vec4 color = diff * col; +	  	color.rgb = atmosLighting(color.rgb);  	color.rgb = scaleSoftClip(color.rgb); | 
