From 2207b979ebb4f453fdda721710a7cc1b71df55b2 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 30 May 2012 14:44:39 -0500 Subject: MAINT-622 Fix for broken alpha masking on avatar clothing when Lighting and Shadows enabled. --- .../shaders/class1/deferred/alphaNonIndexedNoColorF.glsl | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'indra/newview/app_settings/shaders/class1') diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl index cb87b754b4..1113a9845b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl @@ -31,6 +31,8 @@ out vec4 frag_color; #define frag_color gl_FragColor #endif +uniform float minimum_alpha; + uniform sampler2DRect depthMap; uniform sampler2D diffuseMap; @@ -70,9 +72,15 @@ void main() vec4 diff= texture2D(diffuseMap,vary_texcoord0.xy); + if (diff.a < minimum_alpha) + { + discard; + } + vec4 col = vec4(vary_ambient + vary_directional.rgb, 1.0); vec4 color = diff * col; + color.rgb = atmosLighting(color.rgb); color.rgb = scaleSoftClip(color.rgb); -- cgit v1.2.3