diff options
| author | Dave Parks <davep@lindenlab.com> | 2012-04-03 02:52:34 -0500 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2012-04-03 02:52:34 -0500 | 
| commit | 817f1629bdafd6c28efa2a868a7aad75eb8a9514 (patch) | |
| tree | 6203c888bcffe00ee09adb4c300073cb4189b199 /indra/newview/app_settings/shaders/class1 | |
| parent | 0cce43aefefa2546b83f373ed81f8dbc7a6241d2 (diff) | |
Pathfinding visualization WIP -- add many controls for x-ray render, add lighting, and better combat z-fighting and noise from wireframes and overlays
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/pathfindingV.glsl | 18 | 
1 files changed, 16 insertions, 2 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/interface/pathfindingV.glsl b/indra/newview/app_settings/shaders/class1/interface/pathfindingV.glsl index dc9fefd156..31e878ebc6 100644 --- a/indra/newview/app_settings/shaders/class1/interface/pathfindingV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/pathfindingV.glsl @@ -27,14 +27,28 @@ uniform mat4 modelview_projection_matrix;  ATTRIBUTE vec3 position;  ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec3 normal;  VARYING vec4 vertex_color;  uniform float tint; - +uniform float ambiance; +uniform float alpha_scale; +   void main()  {  	gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); -	vertex_color = diffuse_color * tint; + +	vec3 l1 = vec3(-0.75, 1, 1.0); +	vec3 l2 = vec3(0.5, -0.6, 0.4)*0.25; +	vec3 l3 = vec3(0.5, -0.8, 0.3)*0.5; + +	float lit = max(dot(normal, l1), 0.0); +	lit += max(dot(normal, l2), 0.0); +	lit += max(dot(normal, l3), 0.0); + +	lit = clamp(lit, ambiance, 1.0); +	 +	vertex_color = vec4(diffuse_color.rgb * tint * lit, diffuse_color.a*alpha_scale);  } | 
