diff options
| author | Dave Parks <davep@lindenlab.com> | 2012-02-22 19:41:47 -0600 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2012-02-22 19:41:47 -0600 | 
| commit | bab8b9d75ad72c338e3228019825a739b41eb677 (patch) | |
| tree | e14a656c88b46807eb324c60a11464f2ef9d7a4d /indra/newview/app_settings/shaders/class1 | |
| parent | 8f261582b80d7d4a61cf8bb42c0429fa58f0c186 (diff) | |
SH-2908 Another for crash when enabling Lighting and Shadows on some AMD GPUs
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
3 files changed, 38 insertions, 6 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl index eada38eaaa..5a0e8ff684 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl @@ -41,7 +41,6 @@ vec3 atmosAffectDirectionalLight(float lightIntensity);  VARYING vec3 vary_position;  VARYING vec3 vary_ambient;  VARYING vec3 vary_directional; -VARYING vec3 vary_normal;  VARYING vec3 vary_fragcoord;  VARYING vec3 vary_pointlight_col;  VARYING vec4 vertex_color; @@ -110,8 +109,7 @@ void main()  	gl_Position = frag_pos;  	vary_position = pos.xyz; -	vary_normal = norm;	 -	 +		  	calcAtmospherics(pos.xyz);  	vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 5c36118a50..cf38a2f4f7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -48,7 +48,6 @@ VARYING vec3 vary_ambient;  VARYING vec3 vary_directional;  VARYING vec3 vary_fragcoord;  VARYING vec3 vary_position; -VARYING vec3 vary_light;  VARYING vec3 vary_pointlight_col;  VARYING vec4 vertex_color; @@ -134,8 +133,6 @@ void main()  	// Add windlight lights  	col.rgb = atmosAmbient(vec3(0.)); -	vary_light = light_position[0].xyz; -	  	vary_ambient = col.rgb*diffuse_color.rgb;  	vary_directional.rgb = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightNoFragCoordV.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightNoFragCoordV.glsl new file mode 100644 index 0000000000..47e9d15fbc --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightNoFragCoordV.glsl @@ -0,0 +1,37 @@ +/**  + * @file sunLightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + *  + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + *  + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU + * Lesser General Public License for more details. + *  + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA + *  + * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_projection_matrix; +  +ATTRIBUTE vec3 position; + +uniform vec2 screen_res; + +void main() +{ +	//transform vertex +	vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); +	gl_Position = pos;  +} | 
