Age | Commit message (Collapse) | Author |
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glitches with non-fullbright alpha objects.
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SH-1619 FIX
SH-1620 FIX
SH-2621 FIX
* Got lighting, shadows, and ambient occlusion working on ATI macs.
* Re-enabled ambient occlusion on ATI macs.
* Re-enabled depth of field on ATI macs.
Reviewed by Runitai Linden.
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a parameter.
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vary_AtmosAttenuation
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render targets not getting allocated when needed.
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but shadows are not.
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"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
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atmospheric shaders.
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height map into a normal map -- use the GPU instead via a shader. Also, WTF glFinish?
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to reload shaders when toggling FSAA on and off)
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to reload shaders when toggling FSAA on and off)
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some drivers (prune shader tree of unused shaders while we're at it)
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some drivers (prune shader tree of unused shaders while we're at it)
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index debug setting rebuild shaders to use no flow control when set to 1 or lower
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deprecation or performance warnings
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some reason
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shaders disabled.
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outputs -- no more deprecation warnings on nvidia
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are available.
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using shaders.
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FSAA is disabled.
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where state being consumed by a shader does not match state being provided by vertex buffers.
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