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authorDave Parks <davep@lindenlab.com>2011-09-17 00:25:49 -0500
committerDave Parks <davep@lindenlab.com>2011-09-17 00:25:49 -0500
commit0c2876ef2c9c9b5e739329de9a2c261185b094f1 (patch)
treecb287c541b2398fac63b02aa59580ae8420a8063 /indra/newview/app_settings/shaders/class1
parent4f99ace06944a704e46cc3014607f3a5a4ef246b (diff)
SH-2243 work in progress -- how'd that GL get there?
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl
index b07c1fda9b..15781bc92d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl
@@ -105,7 +105,7 @@ void main()
vec4 frag_pos = projection_matrix * pos;
gl_Position = frag_pos;
- GL
+
vary_position = pos.xyz;
vary_normal = norm;