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author | Dave Parks <davep@lindenlab.com> | 2011-09-17 00:25:49 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-09-17 00:25:49 -0500 |
commit | 0c2876ef2c9c9b5e739329de9a2c261185b094f1 (patch) | |
tree | cb287c541b2398fac63b02aa59580ae8420a8063 /indra/newview/app_settings/shaders/class1 | |
parent | 4f99ace06944a704e46cc3014607f3a5a4ef246b (diff) |
SH-2243 work in progress -- how'd that GL get there?
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl index b07c1fda9b..15781bc92d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl @@ -105,7 +105,7 @@ void main() vec4 frag_pos = projection_matrix * pos; gl_Position = frag_pos; - GL + vary_position = pos.xyz; vary_normal = norm; |