diff options
| author | Dave Parks <davep@lindenlab.com> | 2011-11-07 13:04:30 -0600 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2011-11-07 13:04:30 -0600 | 
| commit | 8c8edbbaeb68d82e1653e92dd7940ba0439777f2 (patch) | |
| tree | daabfb5d6ce91cc1ad71b6f4428efee6a6c540f4 /indra/newview/app_settings/shaders/class1 | |
| parent | a6e40e6e02600cb47299dc9903400720786f72f0 (diff) | |
SH-2546 Fix for black water under terrain (use vec3 instead of float for vary_AtmosAttenuation
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl | 2 | 
1 files changed, 0 insertions, 2 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl index ef34c5c853..8afcc20f6d 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl @@ -25,7 +25,6 @@  VARYING vec3 vary_PositionEye; -VARYING float fog_depth;  vec3 getPositionEye()  { @@ -35,5 +34,4 @@ vec3 getPositionEye()  void setPositionEye(vec3 v)  {  	vary_PositionEye = v; -	fog_depth = v.z;  } | 
