diff options
author | Dave Parks <davep@lindenlab.com> | 2011-11-07 13:04:30 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-11-07 13:04:30 -0600 |
commit | 8c8edbbaeb68d82e1653e92dd7940ba0439777f2 (patch) | |
tree | daabfb5d6ce91cc1ad71b6f4428efee6a6c540f4 /indra/newview/app_settings/shaders/class1 | |
parent | a6e40e6e02600cb47299dc9903400720786f72f0 (diff) |
SH-2546 Fix for black water under terrain (use vec3 instead of float for vary_AtmosAttenuation
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl index ef34c5c853..8afcc20f6d 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl @@ -25,7 +25,6 @@ VARYING vec3 vary_PositionEye; -VARYING float fog_depth; vec3 getPositionEye() { @@ -35,5 +34,4 @@ vec3 getPositionEye() void setPositionEye(vec3 v) { vary_PositionEye = v; - fog_depth = v.z; } |