Age | Commit message (Collapse) | Author |
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maps for triplanar mapping, minor cleanup
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higher, bump feature table
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texture repeats currently broken
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featuretable.
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out an emissive texture. Also affects base color and ORM
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doesn't render properly just yet
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shaders, uniforms
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shaders, uniforms
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copy/paste for now. Use same draw pool
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editing legacy skies.
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and/or texture animation is applied
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when probe ambiance is zero.
Hack for desaturating legacy materials has been removed for performance and quality reasons.
Adds a new setting for auto adjusting legacy skies. This is the PBR "opt out" button. If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure. If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half.
HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed. If you want relatively even exposure all the time, set HDR Scale to 1.0. If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale.
Also tuned up SSAO (thanks Rye!).
Reviewed with Brad.
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Incidental decruft and camera FoV network spam reduction.
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some NaNs.
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fullbright alpha. Incidental decruft.
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DRTVWR-583
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for adjusting legacy gamma when probe ambiance is 0 and dynamic exposure when probe ambiance is not zero.
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shadows
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TODO: Why did this work for the equivalent non-rigged prim?
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remove exposure correction from legacy fullbright balance PBR materials against legacy.
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DRTVWR-583
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DRTVWR-559
SL-19524
SL-19513
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brightness to allow ACES Hill all the time.
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