index
:
viewer.git
2024.09-ExtraFPS
main
maint-c
Megapahit's fork of the Second Life viewer.
Erik Kundiman
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
indra
/
newview
/
app_settings
/
shaders
/
class1
Age
Commit message (
Expand
)
Author
2013-05-07
Merge vwr-dev-mat
Graham Madarasz
2013-05-06
MATBUG-78 Fix for alpha lighting falloff not matching for sunlight when shado...
Dave Parks
2013-05-02
Merged lindenlab/viewer-development-materials into default
graham linden
2013-05-01
NORSPEC-145 Fix for improper rendering of glow pass for rigged meshes.
Dave Parks
2013-05-01
Merge vwr-dev-mat
Graham Madarasz
2013-05-01
Fix for sky being too bright with advanced lighting enabled
Dave Parks
2013-05-01
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-05-01
Fix up specular highlights and gamma correction for projectors.
Dave Parks
2013-05-01
Merge vwr-dev-mat
Graham Madarasz
2013-04-30
Merge vwr-dev-mat again
Graham Madarasz
2013-04-30
Merge 3.5.1 into Materials
Graham Madarasz
2013-04-30
Fix vwr-dev-mat merge bugs in llpanelface (missing Oz fix) and XML
Graham Madarasz
2013-04-30
MATBUG-78 Fix for alpha lighting distance attenuation not matching opaque dis...
Dave Parks
2013-04-29
NORSPEC-153 Workaround for AMD driver bug that doesn't like '\' on #define's
Dave Parks
2013-04-29
Merged with https://bitbucket.org/lindenlab/viewer-development-materials
Geenz
2013-04-29
Fix any missing color space conversions where appropriate, tweak the sun's in...
Geenz
2013-04-26
Merge vwr-dev-mat
Graham Madarasz
2013-04-26
Merge viewer-dev-mat and fix llvovolume.cpp missed sunshine merges
Graham Madarasz
2013-04-25
Merge 3.5.1 into Materials
Graham Madarasz
2013-04-25
NORSPEC-104 Fix for texture animation sometimes not overriding specular and n...
Dave Parks
2013-04-25
NORSPEC-106 Fix for emissive mask overriding environment mask.
Dave Parks
2013-04-25
NORSPEC-118 Compatibility pass against advanced lighting disabled.
Dave Parks
2013-04-24
Merged lindenlab/viewer-development-materials into default
graham linden
2013-04-24
Correct fix to include affect on ambient term and make work on Mac nV
Graham Madarasz
2013-04-24
Fix mismerge that lost Geenz colorspace conversion of diffuse in alphaV
Graham Madarasz
2013-04-24
Merge vwr-dev-mat
Graham Madarasz
2013-04-24
NORSPEC-59 NORSPEC-125 make materials and alpha shaders work on Mac laptops w...
Graham Madarasz
2013-04-24
Fix for overbrigtened alpha blended objects in deferred. Linearize diffuse s...
Geenz
2013-04-23
Merged lindenlab/viewer-development-materials into default
graham linden
2013-04-22
Fix avatar alpha shader define setup
Graham Madarasz (Graham)
2013-04-22
NORSPEC-141 Back out a change that seems to cause shadow artifacts on rigged ...
Dave Parks
2013-04-22
Fix regression in alpha shader on non-Mac from recent changes
Graham Madarasz (Graham)
2013-04-20
Fixup merge with vwr-dev-mat
Graham Madarasz
2013-04-20
Merged lindenlab/viewer-development-materials into default
graham linden
2013-04-20
Fix rendering artifacts on Mac Mobile GeForce cards
Graham Madarasz
2013-04-19
Fix forward decl to match changed func def and clear defines between shader c...
Graham Madarasz
2013-04-19
NORSPEC-139 Fix for non-fullscreen spotlight lighting mismatching fullscreen ...
Dave Parks
2013-04-19
Change #ifs to #ifdefs for mac compiler
Graham Madarasz (Graham Linden)
2013-04-19
Rework ifdefing and fix windows shader compiler warnings from materialF
Graham Madarasz
2013-04-19
Shader changes for Mac compat
Graham Madarasz (Graham Linden)
2013-04-19
Merge viewer-dev-materials
Graham Madarasz
2013-04-19
merge changes for DRTVWR-294
Oz Linden
2013-04-19
Cleanup specular highlights from spot lights
Dave Parks
2013-04-18
Fix for alpha blended objects becoming too bright when gamma correction is ap...
Geenz
2013-04-18
Merged with latest viewer-development-materials.
Geenz
2013-04-18
Mitigation for light attenuation looking different with gamma correction. As...
Geenz
2013-04-18
Don't apply gamma correction underwater (for now).
Geenz
2013-04-18
This should take care of alpha blended full bright objects and gamma correction.
Geenz
2013-04-18
NORSPEC-90 Cleanup avatar alpha shaders
Dave Parks
2013-04-18
Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma *...
Geenz
[next]