summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class1
diff options
context:
space:
mode:
authorGraham Madarasz (Graham Linden) <graham@lindenlab.com>2013-04-19 13:52:10 -0700
committerGraham Madarasz (Graham Linden) <graham@lindenlab.com>2013-04-19 13:52:10 -0700
commit8137a3c26f950127d4b37470d1d68c7b43d5c6e4 (patch)
tree1a45bb2e3fbfd517ad16851aaa655d1d2ebc1712 /indra/newview/app_settings/shaders/class1
parent7c0bea5bb4fe60c009a7f262297990f4792b9ae4 (diff)
Change #ifs to #ifdefs for mac compiler
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl8
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl22
2 files changed, 15 insertions, 15 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
index 7c58749929..a3be4bb0c3 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
@@ -35,7 +35,7 @@ out vec4 frag_color;
#define frag_color gl_FragColor
#endif
-#if USE_DIFFUSE_TEX
+#ifdef USE_DIFFUSE_TEX
uniform sampler2D diffuseMap;
#endif
@@ -52,7 +52,7 @@ VARYING vec3 vary_pointlight_col;
VARYING vec2 vary_texcoord0;
VARYING vec3 vary_norm;
-#if USE_VERTEX_COLOR
+#ifdef USE_VERTEX_COLOR
VARYING vec4 vertex_color;
#endif
@@ -104,7 +104,7 @@ void main()
vec4 pos = vec4(vary_position, 1.0);
-#if USE_INDEXED_TEX
+#ifdef USE_INDEXED_TEX
vec4 diff = diffuseLookup(vary_texcoord0.xy);
#else
vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy);
@@ -112,7 +112,7 @@ void main()
diff.rgb = pow(diff.rgb, vec3(2.2));
-#if USE_VERTEX_COLOR
+#ifdef USE_VERTEX_COLOR
float vertex_color_alpha = vertex_color.a;
#else
float vertex_color_alpha = 1.0;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
index b8d43c0586..3f42e8a24b 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
@@ -35,19 +35,19 @@ uniform mat4 modelview_projection_matrix;
ATTRIBUTE vec3 position;
-#if USE_INDEXED_TEX
+#ifdef USE_INDEXED_TEX
void passTextureIndex();
#endif
ATTRIBUTE vec3 normal;
-#if USE_VERTEX_COLOR
+#ifdef USE_VERTEX_COLOR
ATTRIBUTE vec4 diffuse_color;
#endif
ATTRIBUTE vec2 texcoord0;
-#if HAS_SKIN
+#ifdef HAS_SKIN
mat4 getObjectSkinnedTransform();
#elif IS_AVATAR_SKIN
mat4 getSkinnedTransform();
@@ -69,7 +69,7 @@ VARYING vec3 vary_fragcoord;
VARYING vec3 vary_position;
VARYING vec3 vary_pointlight_col;
-#if USE_VERTEX_COLOR
+#ifdef USE_VERTEX_COLOR
VARYING vec4 vertex_color;
#endif
@@ -126,7 +126,7 @@ void main()
vec3 norm;
//transform vertex
-#if HAS_SKIN
+#ifdef HAS_SKIN
mat4 trans = getObjectSkinnedTransform();
trans = modelview_matrix * trans;
@@ -138,7 +138,7 @@ void main()
gl_Position = frag_pos;
#else
-#if IS_AVATAR_SKIN
+#ifdef IS_AVATAR_SKIN
mat4 trans = getSkinnedTransform();
vec4 pos_in = vec4(position.xyz, 1.0);
pos.x = dot(trans[0], pos_in);
@@ -162,7 +162,7 @@ void main()
#endif
-#if USE_INDEXED_TEX
+#ifdef USE_INDEXED_TEX
passTextureIndex();
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
#else
@@ -174,7 +174,7 @@ void main()
calcAtmospherics(pos.xyz);
-#if !USE_VERTEX_COLOR
+#ifndef USE_VERTEX_COLOR
vec4 diffuse_color = vec4(1,1,1,1);
#endif
@@ -194,15 +194,15 @@ void main()
col.rgb = col.rgb*diffuse_color.rgb;
-#if USE_VERTEX_COLOR
+#ifdef USE_VERTEX_COLOR
vertex_color = col;
#endif
-#if HAS_SKIN
+#ifdef HAS_SKIN
vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip);
#else
-#if IS_AVATAR_SKIN
+#ifdef IS_AVATAR_SKIN
vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip);
#else
pos = modelview_projection_matrix * vert;