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path: root/indra/newview/app_settings/shaders/class1/windlight
AgeCommit message (Expand)Author
2019-01-25SL-10303Graham Linden
2019-01-24SL-10276Graham Linden
2019-01-17SL-10368Graham Linden
2019-01-04Add new shaders for generating shadows from clouds.Graham Linden
2018-12-05Shader cleanup and consolidation of use of sRGB conversion funcs.Graham Linden
2018-11-19SL-10032Graham Linden
2018-11-12SL-10044 SL-10045Graham Linden
2018-11-09Back out changes causing broken shadows and other render shenanigans.Graham Linden
2018-11-06Move to using a shared deferredUtil object for getting pos/norm from gbuffer.Graham Linden
2018-11-06Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in lightin...Graham Linden
2018-11-01SL-9994Graham Linden
2018-10-30SL-9976 change moon blend/brightness handling in shaders and cleanup extraneo...Graham Linden
2018-10-30SL-9966Graham Linden
2018-10-10Remove some unused atmospherics helpers and forward declarations of unused he...Graham Linden
2018-10-08SL-9751Graham Linden
2018-09-18SL-1176Graham Linden
2018-08-30MAINT-9064Graham Linden
2018-08-23MAINT-9006Graham Linden
2018-07-11Make sun/moon vert shaders use calcAtmospherics in hopes it will get OSX GL t...Graham Linden
2018-07-03MAINT-8838 render a sun disc if the texture(s) are provided by WL settings (d...Graham Linden
2018-06-27Make distinct ALM moon shader, tweak mix factor for day vs night moon shading...Graham Linden
2018-06-11Fix water fog consolidation in underwater shaders.Graham Linden
2018-06-08Add specific shader for the moon to allow different rendering at day vs night.Graham Linden
2018-03-12Add new shader files missed in last commit.Graham Linden graham@lindenlab.com
2018-03-12De-duplicate deferred shader code for atmospherics and transport.Graham Linden graham@lindenlab.com
2017-10-04Rename uniform "sunlight_color_copy" to sunlight_color in shader.Rider Linden
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2011-11-07SH-2546 Fix for black water under terrain (use vec3 instead of float for vary...Dave Parks
2011-11-02SH-1427 Fix for shader compilation failure when detail set to "mid"Dave Parks
2011-11-01SH-1427 Fix for sunlight color getting clobbered for non-deferred atmospheric...Dave Parks
2011-09-29SH-2507 Potential fix for basic shaders causing objects to disappear with som...Dave Parks
2011-09-28SH-2507 Shave some unused/redundant varying state and make the max texture in...Dave Parks
2011-09-17SH-2243 work in progress -- put back ambient lighting when atmospheric shader...Dave Parks
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks
2011-09-15SH-2243 work in progress -- don't use built-in GL light state when shaders ar...Dave Parks
2011-08-17add proper copyright and license headersOz Linden
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ...Dave Parks
2010-10-06ATI compatibility passDave Parks
2010-08-24Update GLSL shader sources to current $LicenseInfo$ standard.Nat Goodspeed
2008-02-27Merge of windlight into release (QAR-286). This includes all changes inBrad Kittenbrink