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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2014-03-12
merge with release
Richard Linden
2013-10-01
Automated merge with http://bitbucket.org/lindenlab/viewer-release
Richard Linden
2013-10-08
Fix for random bad colors in UI on Intel HD 4000
Dave Parks
2013-09-10
MAINT-3131 Add a GPU memory bandwidth benchmark.
Dave Parks
2013-07-24
MATBUG-315 remove unused uniforms from depth downsample frag shaders as they ...
Graham Linden
2013-07-23
Merge
Xiaohong Bao
2013-06-24
NORSPEC-280 include fix to downsampleDepthRect shader making GL 3.3. drivers cry
Graham Linden
2013-06-21
NORSPEC-280 Fix for shader compilation error on OpenGL 3.3
Dave Parks
2013-06-20
merge with release
Richard Linden
2013-06-18
Occlusion culling overhaul.
Dave Parks
2013-06-05
merge with viewer-release
Richard Linden
2013-05-14
NORSPEC-103 added new shaders for using norm/spec TCs in overlay
Graham Madarasz
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2013-01-24
for SH-3665: more post processing of the frame difference image
Xiaohong Bao
2012-11-30
for SH-3350 and SH-3353: Report frame-to-frame visual deltas as an LLStat
Xiaohong Bao
2012-11-21
more for SH-3571: display frame-to-frame pixel differences on screen
Xiaohong Bao
2012-11-20
more for SH-3352: Create pixel shader to accumulate frame-to-frame absolute p...
Xiaohong Bao
2012-11-19
for SH-3352: Create pixel shader to accumulate frame-to-frame absolute pixel ...
Xiaohong Bao
2012-07-23
Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.
Todd Stinson
2012-07-16
Path-814: Corrected shader fragment compilation error.
prep
2012-05-25
MAINT-616 Faster issuance of occlusion queries.
Dave Parks
2012-04-05
Pull and merge from ssh://hg@bitbucket.org/stinson_linden/viewer-development-...
Todd Stinson
2012-04-04
Add pathfindingNoNormal shader.
Dave Parks
2012-04-04
Better contrast between shapes and their outlines.
Dave Parks
2012-04-03
Pathfinding visualization WIP -- add many controls for x-ray render, add ligh...
Dave Parks
2012-04-02
Cleaner render of walkables and materials. Convert Vector3 color parameters ...
Dave Parks
2012-04-10
MAINT-74 Fix "show cross sections" crashing and not working in general.
Dave Parks
2012-02-13
SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.
Dave Parks
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
2011-11-10
SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a...
Dave Parks
2011-11-07
SH-2634 Fix for land overlay not showing colors
Dave Parks
2011-11-07
SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some r...
Dave Parks
2011-11-02
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"...
Dave Parks
2011-09-24
SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers
Dave Parks
2011-09-20
SH-2243 No deprecated calls for the whole session.
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use deprecated shader state
Dave Parks
2011-09-15
SH-2243 work in progress -- no more deprecated built-in matrix state when usi...
Dave Parks
2011-08-27
SH-2242 Physics shape display works again, added asserts to flush out areas w...
Dave Parks
2011-08-21
SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape d...
Dave Parks
2011-08-19
merge
Dave Parks
2011-08-17
add proper copyright and license headers
Oz Linden
2011-08-11
SH-2242 FXAA support instead of unreliable multisample textures (done here be...
Dave Parks
2011-08-10
SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...
Dave Parks
2011-08-08
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Dave Parks
2011-07-26
SH-2179 Fix for active UI elements glowing when basic shaders enabled.
Dave Parks
2011-07-25
SH-2031 Fix for bad vertex shader/fragment shader varying usage.
Dave Parks
2011-07-17
SH-2031 High risk changeset, but potentially high reward. Addresses frame st...
Dave Parks
2011-05-31
SH-1682 Dynamically adjust the number of texture channels to use for indexed ...
Dave Parks
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