summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class1/interface
AgeCommit message (Expand)Author
2015-11-10remove execute permission from many files that should not have itOz Linden
2014-03-12merge with releaseRichard Linden
2013-10-01Automated merge with http://bitbucket.org/lindenlab/viewer-releaseRichard Linden
2013-10-08Fix for random bad colors in UI on Intel HD 4000Dave Parks
2013-09-10MAINT-3131 Add a GPU memory bandwidth benchmark.Dave Parks
2013-07-24MATBUG-315 remove unused uniforms from depth downsample frag shaders as they ...Graham Linden
2013-07-23MergeXiaohong Bao
2013-06-24NORSPEC-280 include fix to downsampleDepthRect shader making GL 3.3. drivers cryGraham Linden
2013-06-21NORSPEC-280 Fix for shader compilation error on OpenGL 3.3Dave Parks
2013-06-20merge with releaseRichard Linden
2013-06-18Occlusion culling overhaul.Dave Parks
2013-06-05merge with viewer-releaseRichard Linden
2013-05-14NORSPEC-103 added new shaders for using norm/spec TCs in overlayGraham Madarasz
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-01-24for SH-3665: more post processing of the frame difference imageXiaohong Bao
2012-11-30for SH-3350 and SH-3353: Report frame-to-frame visual deltas as an LLStatXiaohong Bao
2012-11-21more for SH-3571: display frame-to-frame pixel differences on screenXiaohong Bao
2012-11-20more for SH-3352: Create pixel shader to accumulate frame-to-frame absolute p...Xiaohong Bao
2012-11-19for SH-3352: Create pixel shader to accumulate frame-to-frame absolute pixel ...Xiaohong Bao
2012-07-23Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.Todd Stinson
2012-07-16Path-814: Corrected shader fragment compilation error.prep
2012-05-25MAINT-616 Faster issuance of occlusion queries.Dave Parks
2012-04-05Pull and merge from ssh://hg@bitbucket.org/stinson_linden/viewer-development-...Todd Stinson
2012-04-04Add pathfindingNoNormal shader.Dave Parks
2012-04-04Better contrast between shapes and their outlines.Dave Parks
2012-04-03Pathfinding visualization WIP -- add many controls for x-ray render, add ligh...Dave Parks
2012-04-02Cleaner render of walkables and materials. Convert Vector3 color parameters ...Dave Parks
2012-04-10MAINT-74 Fix "show cross sections" crashing and not working in general.Dave Parks
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...Dave Parks
2011-11-10SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a...Dave Parks
2011-11-07SH-2634 Fix for land overlay not showing colorsDave Parks
2011-11-07SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some r...Dave Parks
2011-11-02SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"...Dave Parks
2011-09-24SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI driversDave Parks
2011-09-20SH-2243 No deprecated calls for the whole session.Dave Parks
2011-09-16SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...Dave Parks
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks
2011-09-15SH-2243 work in progress -- no more deprecated built-in matrix state when usi...Dave Parks
2011-08-27SH-2242 Physics shape display works again, added asserts to flush out areas w...Dave Parks
2011-08-21SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape d...Dave Parks
2011-08-19mergeDave Parks
2011-08-17add proper copyright and license headersOz Linden
2011-08-11SH-2242 FXAA support instead of unreliable multisample textures (done here be...Dave Parks
2011-08-10SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...Dave Parks
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-07-26SH-2179 Fix for active UI elements glowing when basic shaders enabled.Dave Parks
2011-07-25SH-2031 Fix for bad vertex shader/fragment shader varying usage.Dave Parks
2011-07-17SH-2031 High risk changeset, but potentially high reward. Addresses frame st...Dave Parks
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ...Dave Parks