diff options
author | Dave Parks <davep@lindenlab.com> | 2011-11-02 13:13:38 -0500 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2011-11-02 13:13:38 -0500 |
commit | 2179e1c1f2f3614678d528fe96640728ce663f2e (patch) | |
tree | f42b13f36f374e6ba915e85cfacd8ab99183a167 /indra/newview/app_settings/shaders/class1/interface | |
parent | 55f69de90c9b32c7fa25f16ec7d1f41064eff614 (diff) |
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl b/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl index 4f2767fc97..d2f5e1987a 100644 --- a/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl @@ -30,7 +30,6 @@ out vec4 gl_FragColor; uniform sampler2D diffuseMap; uniform float minimum_alpha; -uniform float maximum_alpha; VARYING vec2 vary_texcoord0; VARYING vec4 vertex_color; @@ -38,7 +37,7 @@ VARYING vec4 vertex_color; void main() { vec4 col = vertex_color*texture2D(diffuseMap, vary_texcoord0.xy); - if (col.a < minimum_alpha || col.a > maximum_alpha) + if (col.a < minimum_alpha) { discard; } |