From 2179e1c1f2f3614678d528fe96640728ce663f2e Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 2 Nov 2011 13:13:38 -0500 Subject: SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway. --- indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'indra/newview/app_settings/shaders/class1/interface') diff --git a/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl b/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl index 4f2767fc97..d2f5e1987a 100644 --- a/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl @@ -30,7 +30,6 @@ out vec4 gl_FragColor; uniform sampler2D diffuseMap; uniform float minimum_alpha; -uniform float maximum_alpha; VARYING vec2 vary_texcoord0; VARYING vec4 vertex_color; @@ -38,7 +37,7 @@ VARYING vec4 vertex_color; void main() { vec4 col = vertex_color*texture2D(diffuseMap, vary_texcoord0.xy); - if (col.a < minimum_alpha || col.a > maximum_alpha) + if (col.a < minimum_alpha) { discard; } -- cgit v1.2.3