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path: root/indra/newview/app_settings/shaders/class1/interface
AgeCommit message (Expand)Author
2023-01-30SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ...Dave Parks
2023-01-20SL-19015 Boost brightness of irradiance maps.Dave Parks
2023-01-10Fix shader syntax error on mac for DRTVWR-559Brad Linden
2023-01-09SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy col...Dave Parks
2023-01-02Refactor post processing a smidgeJonathan "Geenz" Goodman
2022-12-14SL-18782 WIP -- stub for reflection probe display.Dave Parks
2022-11-14Merged in SL-18332 (pull request #1194)Jonathan Goodman
2022-10-26Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Dave Parks
2022-10-19SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and ad...Dave Parks
2022-10-07SL-18190 Temporarily disable occlusion culling by default -- not compatible w...Dave Parks
2022-10-06SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re...Dave Parks
2022-09-20SL-18190 Reduce banding (stay in linear space as much as possible, increase p...Dave Parks
2022-09-19SL-18190 Faster better stronger radiance/irradiance mapsDave Parks
2022-09-17Fix for overbright and artifacted radiance maps on NVIDIA hardwareDave Parks
2022-09-17Adjust radiance maps to better match SubstanceDave Parks
2022-09-01Use an SRGB buffer for initial reflection map capture for proper linear samplingRye Mutt
2022-06-22SL-17600 Cubemap filter tuning.Dave Parks
2022-06-22SL-17600 Proper irradiance probes.Dave Parks
2022-06-21SL-17600 WIP -- Proper radiance maps (not just mipped cubemaps).Dave Parks
2022-05-16SL-17284 Reflection probe tuning and optimization take 1Dave Parks
2021-12-17SL-16478 Fix for octree and render batch debug display not working with rigge...Runitai Linden
2021-12-08SL-16468 Fix for crash when enabling highlight transparent (add rigged mesh s...Runitai Linden
2021-11-20SL-16289 Rigged mesh rendering overhaulDave Parks
2018-09-13Spruce up the non-ALM stars too.Graham Linden
2018-03-09Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places usin...Graham Linden graham@lindenlab.com
2017-09-14MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ...ruslantproductengine
2015-11-10remove execute permission from many files that should not have itOz Linden
2014-03-12merge with releaseRichard Linden
2013-10-01Automated merge with http://bitbucket.org/lindenlab/viewer-releaseRichard Linden
2013-10-08Fix for random bad colors in UI on Intel HD 4000Dave Parks
2013-09-10MAINT-3131 Add a GPU memory bandwidth benchmark.Dave Parks
2013-07-24MATBUG-315 remove unused uniforms from depth downsample frag shaders as they ...Graham Linden
2013-07-23MergeXiaohong Bao
2013-06-24NORSPEC-280 include fix to downsampleDepthRect shader making GL 3.3. drivers cryGraham Linden
2013-06-21NORSPEC-280 Fix for shader compilation error on OpenGL 3.3Dave Parks
2013-06-20merge with releaseRichard Linden
2013-06-18Occlusion culling overhaul.Dave Parks
2013-06-05merge with viewer-releaseRichard Linden
2013-05-14NORSPEC-103 added new shaders for using norm/spec TCs in overlayGraham Madarasz
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-01-24for SH-3665: more post processing of the frame difference imageXiaohong Bao
2012-11-30for SH-3350 and SH-3353: Report frame-to-frame visual deltas as an LLStatXiaohong Bao
2012-11-21more for SH-3571: display frame-to-frame pixel differences on screenXiaohong Bao
2012-11-20more for SH-3352: Create pixel shader to accumulate frame-to-frame absolute p...Xiaohong Bao
2012-11-19for SH-3352: Create pixel shader to accumulate frame-to-frame absolute pixel ...Xiaohong Bao
2012-07-23Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.Todd Stinson
2012-07-16Path-814: Corrected shader fragment compilation error.prep
2012-05-25MAINT-616 Faster issuance of occlusion queries.Dave Parks
2012-04-05Pull and merge from ssh://hg@bitbucket.org/stinson_linden/viewer-development-...Todd Stinson
2012-04-04Add pathfindingNoNormal shader.Dave Parks