Age | Commit message (Collapse) | Author |
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First pass of Screen Space Reflections
Approved-by: Dave Parks
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DRTVWR-559
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add LLViewerFetchedTextures to LLFetchedGLTFMaterial. Lower reflection probe resolution to 128x128 per side.
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with depth buffer management changes.
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Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
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precision of reflection probes). Faster radiance and irradiance map generation.
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Fix irradiance gen up vector to be properly normalized
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rigged meshes.
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support to highlight transparent).
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using DEFINE_GL_FRAGCOLOR for consistency.
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viewer
FIXED
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anger some shader compilers despite not being used
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pixel differences
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differences
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ssh://hg@bitbucket.org/stinson_linden/viewer-development-pf-xray.
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lighting, and better combat z-fighting and noise from wireframes and overlays
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to Color4.
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for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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