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path: root/indra/newview/app_settings/shaders/class1/interface
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2022-11-14Merged in SL-18332 (pull request #1194)Jonathan Goodman
First pass of Screen Space Reflections Approved-by: Dave Parks
2022-10-26Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵Dave Parks
DRTVWR-559
2022-10-19SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and ↵Dave Parks
add LLViewerFetchedTextures to LLFetchedGLTFMaterial. Lower reflection probe resolution to 128x128 per side.
2022-10-07SL-18190 Temporarily disable occlusion culling by default -- not compatible ↵Dave Parks
with depth buffer management changes.
2022-10-06SL-18190 Water shader WIP. Better parallax correction for sphere probes. ↵Dave Parks
Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
2022-09-20SL-18190 Reduce banding (stay in linear space as much as possible, increase ↵Dave Parks
precision of reflection probes). Faster radiance and irradiance map generation.
2022-09-19SL-18190 Faster better stronger radiance/irradiance mapsDave Parks
2022-09-17Fix for overbright and artifacted radiance maps on NVIDIA hardwareDave Parks
2022-09-17Adjust radiance maps to better match SubstanceDave Parks
2022-09-01Use an SRGB buffer for initial reflection map capture for proper linear samplingRye Mutt
Fix irradiance gen up vector to be properly normalized
2022-06-22SL-17600 Cubemap filter tuning.Dave Parks
2022-06-22SL-17600 Proper irradiance probes.Dave Parks
2022-06-21SL-17600 WIP -- Proper radiance maps (not just mipped cubemaps).Dave Parks
2022-05-16SL-17284 Reflection probe tuning and optimization take 1Dave Parks
2021-12-17SL-16478 Fix for octree and render batch debug display not working with ↵Runitai Linden
rigged meshes.
2021-12-08SL-16468 Fix for crash when enabling highlight transparent (add rigged mesh ↵Runitai Linden
support to highlight transparent).
2021-11-20SL-16289 Rigged mesh rendering overhaulDave Parks
2018-09-13Spruce up the non-ALM stars too.Graham Linden
2018-03-09Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places ↵Graham Linden graham@lindenlab.com
using DEFINE_GL_FRAGCOLOR for consistency.
2017-09-14MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ↵ruslantproductengine
viewer FIXED
2015-11-10remove execute permission from many files that should not have itOz Linden
2014-03-12merge with releaseRichard Linden
2013-10-01Automated merge with http://bitbucket.org/lindenlab/viewer-releaseRichard Linden
2013-10-08Fix for random bad colors in UI on Intel HD 4000Dave Parks
2013-09-10MAINT-3131 Add a GPU memory bandwidth benchmark.Dave Parks
2013-07-24MATBUG-315 remove unused uniforms from depth downsample frag shaders as they ↵Graham Linden
anger some shader compilers despite not being used
2013-07-23MergeXiaohong Bao
2013-06-24NORSPEC-280 include fix to downsampleDepthRect shader making GL 3.3. drivers cryGraham Linden
2013-06-21NORSPEC-280 Fix for shader compilation error on OpenGL 3.3Dave Parks
2013-06-20merge with releaseRichard Linden
2013-06-18Occlusion culling overhaul.Dave Parks
2013-06-05merge with viewer-releaseRichard Linden
2013-05-14NORSPEC-103 added new shaders for using norm/spec TCs in overlayGraham Madarasz
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-01-24for SH-3665: more post processing of the frame difference imageXiaohong Bao
2012-11-30for SH-3350 and SH-3353: Report frame-to-frame visual deltas as an LLStatXiaohong Bao
2012-11-21more for SH-3571: display frame-to-frame pixel differences on screenXiaohong Bao
2012-11-20more for SH-3352: Create pixel shader to accumulate frame-to-frame absolute ↵Xiaohong Bao
pixel differences
2012-11-19for SH-3352: Create pixel shader to accumulate frame-to-frame absolute pixel ↵Xiaohong Bao
differences
2012-07-23Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.Todd Stinson
2012-07-16Path-814: Corrected shader fragment compilation error.prep
2012-05-25MAINT-616 Faster issuance of occlusion queries.Dave Parks
2012-04-05Pull and merge from ↵Todd Stinson
ssh://hg@bitbucket.org/stinson_linden/viewer-development-pf-xray.
2012-04-04Add pathfindingNoNormal shader.Dave Parks
2012-04-04Better contrast between shapes and their outlines.Dave Parks
2012-04-03Pathfinding visualization WIP -- add many controls for x-ray render, add ↵Dave Parks
lighting, and better combat z-fighting and noise from wireframes and overlays
2012-04-02Cleaner render of walkables and materials. Convert Vector3 color parameters ↵Dave Parks
to Color4.
2012-04-10MAINT-74 Fix "show cross sections" crashing and not working in general.Dave Parks
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵Dave Parks
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.