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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2023-01-20
SL-19015 Boost brightness of irradiance maps.
Dave Parks
2023-01-10
Fix shader syntax error on mac for DRTVWR-559
Brad Linden
2023-01-09
SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy col...
Dave Parks
2023-01-02
Refactor post processing a smidge
Jonathan "Geenz" Goodman
2022-12-14
SL-18782 WIP -- stub for reflection probe display.
Dave Parks
2022-11-14
Merged in SL-18332 (pull request #1194)
Jonathan Goodman
2022-10-26
Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...
Dave Parks
2022-10-19
SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and ad...
Dave Parks
2022-10-07
SL-18190 Temporarily disable occlusion culling by default -- not compatible w...
Dave Parks
2022-10-06
SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re...
Dave Parks
2022-09-20
SL-18190 Reduce banding (stay in linear space as much as possible, increase p...
Dave Parks
2022-09-19
SL-18190 Faster better stronger radiance/irradiance maps
Dave Parks
2022-09-17
Fix for overbright and artifacted radiance maps on NVIDIA hardware
Dave Parks
2022-09-17
Adjust radiance maps to better match Substance
Dave Parks
2022-09-01
Use an SRGB buffer for initial reflection map capture for proper linear sampling
Rye Mutt
2022-06-22
SL-17600 Cubemap filter tuning.
Dave Parks
2022-06-22
SL-17600 Proper irradiance probes.
Dave Parks
2022-06-21
SL-17600 WIP -- Proper radiance maps (not just mipped cubemaps).
Dave Parks
2022-05-16
SL-17284 Reflection probe tuning and optimization take 1
Dave Parks
2021-12-17
SL-16478 Fix for octree and render batch debug display not working with rigge...
Runitai Linden
2021-12-08
SL-16468 Fix for crash when enabling highlight transparent (add rigged mesh s...
Runitai Linden
2021-11-20
SL-16289 Rigged mesh rendering overhaul
Dave Parks
2018-09-13
Spruce up the non-ALM stars too.
Graham Linden
2018-03-09
Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places usin...
Graham Linden graham@lindenlab.com
2017-09-14
MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ...
ruslantproductengine
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2014-03-12
merge with release
Richard Linden
2013-10-01
Automated merge with http://bitbucket.org/lindenlab/viewer-release
Richard Linden
2013-10-08
Fix for random bad colors in UI on Intel HD 4000
Dave Parks
2013-09-10
MAINT-3131 Add a GPU memory bandwidth benchmark.
Dave Parks
2013-07-24
MATBUG-315 remove unused uniforms from depth downsample frag shaders as they ...
Graham Linden
2013-07-23
Merge
Xiaohong Bao
2013-06-24
NORSPEC-280 include fix to downsampleDepthRect shader making GL 3.3. drivers cry
Graham Linden
2013-06-21
NORSPEC-280 Fix for shader compilation error on OpenGL 3.3
Dave Parks
2013-06-20
merge with release
Richard Linden
2013-06-18
Occlusion culling overhaul.
Dave Parks
2013-06-05
merge with viewer-release
Richard Linden
2013-05-14
NORSPEC-103 added new shaders for using norm/spec TCs in overlay
Graham Madarasz
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2013-01-24
for SH-3665: more post processing of the frame difference image
Xiaohong Bao
2012-11-30
for SH-3350 and SH-3353: Report frame-to-frame visual deltas as an LLStat
Xiaohong Bao
2012-11-21
more for SH-3571: display frame-to-frame pixel differences on screen
Xiaohong Bao
2012-11-20
more for SH-3352: Create pixel shader to accumulate frame-to-frame absolute p...
Xiaohong Bao
2012-11-19
for SH-3352: Create pixel shader to accumulate frame-to-frame absolute pixel ...
Xiaohong Bao
2012-07-23
Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.
Todd Stinson
2012-07-16
Path-814: Corrected shader fragment compilation error.
prep
2012-05-25
MAINT-616 Faster issuance of occlusion queries.
Dave Parks
2012-04-05
Pull and merge from ssh://hg@bitbucket.org/stinson_linden/viewer-development-...
Todd Stinson
2012-04-04
Add pathfindingNoNormal shader.
Dave Parks
2012-04-04
Better contrast between shapes and their outlines.
Dave Parks
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