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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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radianceGenF.glsl
Age
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Author
2024-05-15
Post-merge spaces fix
Andrey Lihatskiy
2024-02-01
#684 Fix pixellation on mirrors regardless of mirror resolution.
Jonathan "Geenz" Goodman
2023-08-29
Add a probe strength uniform for hero probes.
Jonathan "Geenz" Goodman
2023-05-17
SL-19655 Decruft legacy GLSL shaders and now unused build queues.
RunitaiLinden
2023-04-06
SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposur...
Dave Parks
2023-03-22
DRTVWR-559 Quality pass -- Fix sky banding, fix off-by-one-mip in reflection ...
Dave Parks
2023-02-17
SL-19239 Redo integration of Sascha's radiance map filter.
Dave Parks
2023-01-30
SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ...
Dave Parks
2022-11-14
Merged in SL-18332 (pull request #1194)
Jonathan Goodman
2022-10-26
Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...
Dave Parks
2022-10-19
SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and ad...
Dave Parks
2022-10-06
SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re...
Dave Parks
2022-09-20
SL-18190 Reduce banding (stay in linear space as much as possible, increase p...
Dave Parks
2022-09-19
SL-18190 Faster better stronger radiance/irradiance maps
Dave Parks
2022-09-17
Fix for overbright and artifacted radiance maps on NVIDIA hardware
Dave Parks
2022-09-17
Adjust radiance maps to better match Substance
Dave Parks
2022-06-22
SL-17600 Cubemap filter tuning.
Dave Parks
2022-06-22
SL-17600 Proper irradiance probes.
Dave Parks
2022-06-21
SL-17600 WIP -- Proper radiance maps (not just mipped cubemaps).
Dave Parks