index
:
viewer.git
2024.09-ExtraFPS
main
maint-c
Megapahit's fork of the Second Life viewer.
Erik Kundiman
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
indra
/
newview
/
app_settings
/
shaders
/
class1
/
environment
Age
Commit message (
Expand
)
Author
2023-03-02
SL-19281 Post review cleanup.
Dave Parks
2023-03-02
SL-19281 Unify handling of haze and gamma between fullbright and not and move...
Dave Parks
2023-02-10
SL-18671 Adjust fog density to more closely match sRGB space results.
Dave Parks
2023-02-07
SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (...
Dave Parks
2023-02-03
SL-19148 Decruft followthrough -- kill more unused shader files
Dave Parks
2023-02-03
SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...
Dave Parks
2022-12-19
SL-18779 Fix for water fog staying bright when sun is dark.
Dave Parks
2022-11-29
Fix environment/moonV.glsl attribute usage after DRTVWR-528 merge
Brad Kittenbrink
2022-11-28
Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559
Brad Kittenbrink
2022-11-11
SL-18566 Fix for legacy transparency being opaque under water.
Dave Parks
2022-10-07
SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, ...
Dave Parks
2022-10-05
SL-18190 WIP - Add refraction to water without splitting scene between above ...
Dave Parks
2022-10-04
SL-18293, SL-18190 -- Fix for debug displays not showing up (wireframe still ...
Dave Parks
2021-06-25
SL-11589: Fix horizon being U shaped bent in Low+ quality
Ptolemy
2021-04-29
SL-14113: Merge duplicate shader constant for clarity.
Ptolemy
2021-04-29
SL-14113: Remove magic numbers. Take advantage of existing shader #defines in...
Ptolemy
2021-04-29
SL-14113 Fix moon haze
Ptolemy
2020-06-29
DRTVWR-497: Cleanup: Document algorithm name for normal packing/unpacking.
Ptolemy
2020-04-03
SL-12852 Cleanup for readability
Ptolemy
2020-03-20
WIP - Make EEP match production.
Runitai Linden
2019-07-24
SL-10698
Graham Linden
2019-07-08
SL-11540
Graham Linden
2019-07-03
SL-11545, SL-11543, SL-10625
Graham Linden
2019-07-01
SL-11427
Graham Linden
2019-06-27
SL-11503 take two
Graham Linden
2019-06-27
SL-11503
Graham Linden
2019-06-11
SL-11370, SL-11372, SL-11337
Graham Linden
2019-05-23
SL-11260 part deux
Graham Linden
2019-05-22
SL-11260
Graham Linden
2019-05-17
SL-11112
Graham Linden
2019-04-26
Lighting WIP
Graham Linden
2019-04-26
Add projector light within da gtz test.
Graham Linden
2019-04-19
Add directory names to sentinels in shaders so shaders with same filename can...
Graham Linden
2019-02-13
SL-10181, SL-10546
Graham Linden
2019-02-01
Fix issue with OSX shader compiler not implementing #if correctly (nice job, ...
Graham Linden
2019-01-31
Remove (now) unused decodeNormF GLSL shader.
Graham Linden
2019-01-31
9996 partial fix (works for non-ALM rendering only)
Graham Linden
2019-01-30
WIP for 10374 (reduce number of shaders linking against deferredUtil).
Graham Linden
2019-01-30
SL-9996
Graham Linden
2018-12-05
Shader cleanup and consolidation of use of sRGB conversion funcs.
Graham Linden
2018-11-12
SL-10044 SL-10045
Graham Linden
2018-11-06
Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in lightin...
Graham Linden
2018-11-01
SL-9994
Graham Linden
2018-10-10
Fix names of WATER_BLUR_MULTIPILER.
Graham Linden
2018-09-19
SL-1505
Graham Linden
2018-06-13
Mods to hook up water settings to water normals for rendering with support fo...
Graham Linden
2018-06-12
Fix env panel forward action.
Graham Linden
2018-06-11
Fix water fog consolidation in underwater shaders.
Graham Linden
2018-06-07
Validation fixes.
Rider Linden
2018-03-12
De-duplicate shader code for encoding and decoding normals to/from gbuffer fo...
Graham Linden graham@lindenlab.com
[next]