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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Age
Commit message (
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Author
2018-11-01
SL-10000 fix storing of ambient value when converting legacy settings
Graham Linden
2018-10-30
SL-9976 change moon blend/brightness handling in shaders and cleanup extraneo...
Graham Linden
2018-10-22
SL-9806
Graham Linden
2018-10-19
SL-9928
Graham Linden
2018-10-16
SL-1289 take two at providing cloud variance to break up tiling monotony
Graham Linden
2018-10-10
Remove some unused atmospherics helpers and forward declarations of unused he...
Graham Linden
2018-10-10
Fix names of WATER_BLUR_MULTIPILER.
Graham Linden
2018-10-09
SL-1289
Graham Linden
2018-10-08
SL-9751
Graham Linden
2018-09-19
SL-1505
Graham Linden
2018-09-18
SL-1475
Graham Linden
2018-09-18
SL-1176
Graham Linden
2018-09-17
SL-9618
Graham Linden
2018-09-17
SL-1491 take two: fix non-ALM/class2 atmospherics additive artifacts
Graham Linden
2018-09-14
SL-9632 add uniform and code to supress atmospherics in all shaders that coul...
Graham Linden
2018-09-14
SL-1491
Graham Linden
2018-09-04
Make legacy star brightness setting convert to 0-512 range of new settings.
Graham Linden
2018-09-04
Merge and fix MAINT-9087 and MAINT-9084
Graham Linden
2018-08-30
MAINT-9064
Graham Linden
2018-08-23
MAINT-9006
Graham Linden
2018-08-09
MAINT-8951
Graham Linden
2018-07-19
Modify deferred sun disc and moon shaders to write all deferrred gbuffer chan...
Graham Linden
2018-07-11
Make sun/moon vert shaders use calcAtmospherics in hopes it will get OSX GL t...
Graham Linden
2018-07-11
Make moon/star rendering handle transitions between settings w defined textur...
Graham Linden
2018-07-10
Support blending current/next bloom textures in deferred star rendering.
Graham Linden
2018-07-10
Fix star rendering issues in ALM.
Graham Linden
2018-07-03
Fix deferred stars shader output decl.
Graham Linden
2018-07-03
MAINT-8838 render a sun disc if the texture(s) are provided by WL settings (d...
Graham Linden
2018-06-30
MAINT-4019 fix ALM star rendering (make post-deferred and actually blend)
Graham Linden
2018-06-27
Make distinct ALM moon shader, tweak mix factor for day vs night moon shading...
Graham Linden
2018-06-13
Mods to hook up water settings to water normals for rendering with support fo...
Graham Linden
2018-06-12
Fix env panel forward action.
Graham Linden
2018-06-11
Make cloud rendering use textures defined in sky settings and add code to sha...
Graham Linden
2018-04-20
Move class3 sky/cloud shaders to where they need to be to get picked up by ALM.
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate deferred shader code for atmospherics and transport.
Graham Linden graham@lindenlab.com
2018-03-12
Fix decl mismatch in alpha shader and mark deferred shaders needing new linka...
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate shader code for encoding and decoding normals to/from gbuffer fo...
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate sRGB conversion funcs from many shaders
Graham Linden graham@lindenlab.com
2018-03-09
De-duplicate water fog code and modify programs to include the shared object ...
Graham Linden graham@lindenlab.com
2018-03-09
Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places usin...
Graham Linden graham@lindenlab.com
2018-02-18
Atmospherics WIP
Graham Linden graham@lindenlab.com
2017-09-14
MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ...
ruslantproductengine
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2015-06-03
MAINT-4446 FIXED R2 (Alpha masking does not work when ALM is enabled if the o...
vyacheslavsproductengine
2015-06-03
Backed out changeset: ebdaabeef422
vyacheslavsproductengine
2015-06-03
MAINT-4446 FIXED R2 (Alpha masking does not work when ALM is enabled if the o...
vyacheslavsproductengine
2014-12-01
merge
Brad Payne (Vir Linden)
2014-10-14
STORM-2080: correct fitted mesh rendering on some ATI cards
Oz Linden
2014-09-03
Switch back to texture2dSpecular with a custom falloff dependent upon LOD.
Geenz
2014-09-03
Switch to using texture2DLodDiffuse for reasons of having a nice soft edge fo...
Geenz
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