diff options
| author | Graham Linden <graham@lindenlab.com> | 2018-10-30 18:17:47 +0100 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2018-10-30 18:17:47 +0100 | 
| commit | 9a8e124fdecbeb57f65645d102f5f1767f8e4d16 (patch) | |
| tree | 1457b7beb2ca152ec6fa63131369c8d1a7742de9 /indra/newview/app_settings/shaders/class1/deferred | |
| parent | 2f97660ab7de0154ea3cadb1530b261f93bd31de (diff) | |
SL-9976 change moon blend/brightness handling in shaders and cleanup extraneous GL state management.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/moonF.glsl | 20 | 
1 files changed, 5 insertions, 15 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl index f65a6eb32b..8bf4551abc 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl @@ -33,9 +33,6 @@ out vec4 frag_data[3];  #define frag_data gl_FragData  #endif -vec3 fullbrightAtmosTransport(vec3 light); -vec3 fullbrightScaleSoftClip(vec3 light); -  uniform vec4 color;  uniform vec4 sunlight_color;  uniform vec3 lumWeights; @@ -52,23 +49,16 @@ void main()  	vec4 moonB = texture2D(altDiffuseMap, vary_texcoord0.xy);      vec4 c     = mix(moonA, moonB, blend_factor); -    if (c.a < 0.1f) -    { -        discard; -    } - -	c.rgb = pow(c.rgb, vec3(0.7f)); -	c.rgb = fullbrightAtmosTransport(c.rgb); -    c.rgb = fullbrightScaleSoftClip(c.rgb); -      // mix factor which blends when sunlight is brighter      // and shows true moon color at night      vec3 luma_weights = vec3(0.2, 0.3, 0.2); -    float mix = 1.0f - dot(normalize(sunlight_color.rgb), luma_weights); -    c.rgb = pow(c.rgb, 1.2 - vec3(mix * moon_brightness)); +    float mix = 1.0 - dot(normalize(sunlight_color.rgb), luma_weights); + +    vec3 exp = vec3(1.0 - mix * moon_brightness) * 2.0  - 1.0; +    c.rgb = pow(c.rgb, exp); -	frag_data[0] = vec4(c.rgb, mix * (moon_brightness + (c.a  * 0.25))); +	frag_data[0] = vec4(c.rgb, c.a);  	frag_data[1] = vec4(0.0);  	frag_data[2] = vec4(0.0f);  } | 
