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authorGraham Linden <graham@lindenlab.com>2018-07-10 18:23:02 +0100
committerGraham Linden <graham@lindenlab.com>2018-07-10 18:23:02 +0100
commit4fde1adbcf7d79bc4e80078c2f553b8ec020a1c3 (patch)
treeca1ca17a2e8b90494e018bd64402f0ad7874b36d /indra/newview/app_settings/shaders/class1/deferred
parentcafea5d9bb80669509597c6f2ee180ac29c687ab (diff)
Fix star rendering issues in ALM.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/starsF.glsl4
2 files changed, 7 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl
index 1a4cdff23d..3f81e3b0af 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl
@@ -94,6 +94,10 @@ void main()
alpha1 = 1. - alpha1 * alpha1;
alpha1 = 1. - alpha1 * alpha1;
+ if (alpha1 < 0.001f)
+ {
+ discard;
+ }
// Compute alpha2, for self shadowing effect
// (1 - alpha2) will later be used as percentage of incoming sunlight
diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl
index 9260075262..7f55d020d4 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl
@@ -36,10 +36,12 @@ VARYING vec2 vary_texcoord0;
uniform sampler2D diffuseMap;
uniform float custom_alpha;
+uniform vec4 sunlight_color;
void main()
{
- vec4 col = vertex_color * texture2D(diffuseMap, vary_texcoord0.xy);
+ vec4 col = texture2D(diffuseMap, vary_texcoord0.xy);
+ col.rgb *= vertex_color.rgb;
col.a *= custom_alpha;
frag_color = col;
}