Age | Commit message (Collapse) | Author |
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: fix in shader (mul texcoord to tex matrix), array's optimization
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attachments when worn from inventory.
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Up bone cap to 64 for rigged meshes.
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reflection
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and fix alpha for deferred impostor shader
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remedy unsightly blemishes, boxes, and the occasional extra wing.
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for mostly-transparent buffer pixels, aka hair in ALM only
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attachments on impostors
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alpha/non/ALM/non-ALM
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10.6.8 nV driver issues
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srgb_mac version of the shader
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mac GLSL compiler
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conversion in one place
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match more closely
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point/spot atten
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deferred (opaque objects)
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matching the rest of the sRGB herd
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gamma exposed in settings
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issues, alpha-blend objects still missing haze underwater
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reflect/distort RTs
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fullbright+glow+texcolor
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rendering
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dist broken
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no refl, no water dis
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https://bitbucket.org/lindenlab/viewer-development-materials
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