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| author | Graham Linden <graham@lindenlab.com> | 2013-09-09 13:10:45 -0700 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2013-09-09 13:10:45 -0700 | 
| commit | e8bd9afbe6fab36bb7016cee8c3f3a745e9bd02d (patch) | |
| tree | b1b5dfe66cd2013c33e8141844aff7d5c2479843 /indra/newview/app_settings/shaders/class1/deferred | |
| parent | 93df4ff2fea7378ab5b5ac069c2fec808ec5027b (diff) | |
| parent | 55ae6a7962cdc9a9d7d087fbc529d30db9c37013 (diff) | |
Merge viewer-release 3.6.5 Cocoa
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
4 files changed, 7 insertions, 1 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl index 2cef8f2a5d..a2b4b3b8c8 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl @@ -24,6 +24,7 @@   */  #extension GL_ARB_texture_rectangle : enable +#extension GL_ARB_shader_texture_lod : enable  #ifdef DEFINE_GL_FRAGCOLOR  out vec4 frag_color; diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index 86f9f227d5..0e6ab80d4d 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -32,6 +32,7 @@ out vec4 frag_color;  //class 1 -- no shadows  #extension GL_ARB_texture_rectangle : enable +#extension GL_ARB_shader_texture_lod : enable  uniform sampler2DRect diffuseRect;  uniform sampler2DRect specularRect; diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index ebe5e57bb7..760d52a9ce 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -24,6 +24,7 @@   */  #extension GL_ARB_texture_rectangle : enable +#extension GL_ARB_shader_texture_lod : enable  #ifdef DEFINE_GL_FRAGCOLOR  out vec4 frag_color; @@ -453,7 +454,7 @@ void main()  		if (norm.w < 0.5)  		{  			col = mix(atmosLighting(col), fullbrightAtmosTransport(col), diffuse.a); -			col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a);			 +			col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a);  		}  		#ifdef WATER_FOG diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl index 48c9cd363c..2020e8691b 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl @@ -24,6 +24,7 @@   */  #extension GL_ARB_texture_rectangle : enable +#extension GL_ARB_shader_texture_lod : enable  #ifdef DEFINE_GL_FRAGCOLOR  out vec4 frag_color; @@ -31,6 +32,8 @@ out vec4 frag_color;  #define frag_color gl_FragColor  #endif +//class 1 -- no shadows +  uniform sampler2DRect diffuseRect;  uniform sampler2DRect specularRect;  uniform sampler2DRect depthMap; | 
