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| author | Graham Linden <graham@lindenlab.com> | 2013-07-03 11:51:45 -0700 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2013-07-03 11:51:45 -0700 | 
| commit | e6f980cfacdbccf08167035ce8b18746248738f7 (patch) | |
| tree | 2945bf41747d67cf96626d75fe0ae697f4c039f6 /indra/newview/app_settings/shaders/class1/deferred | |
| parent | 6963c69c85144a8d20e4c67f65ec9334c8fde22d (diff) | |
| parent | 8dedaadacd0fe8ac520c15d321465a2b00bd9c7e (diff) | |
Merge vwr-dev-mat
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
| -rwxr-xr-x | indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl | 4 | ||||
| -rwxr-xr-x | indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl | 15 | 
2 files changed, 15 insertions, 4 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index e80e4b0fcf..640e273415 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -61,6 +61,7 @@ VARYING vec3 vary_directional;  VARYING vec3 vary_fragcoord;  VARYING vec3 vary_position;  VARYING vec3 vary_pointlight_col; +VARYING vec3 vary_pointlight_col_linear;  VARYING vec2 vary_texcoord0;  VARYING vec3 vary_norm; @@ -228,6 +229,7 @@ void main()  	{  		shadow = 1.0;  	} +  #endif  #ifdef USE_INDEXED_TEX @@ -276,7 +278,7 @@ void main()  	LIGHT_LOOP(6)  	LIGHT_LOOP(7) -	color.rgb += diff.rgb * srgb_to_linear(vary_pointlight_col) * col.rgb; +	color.rgb += diff.rgb * vary_pointlight_col_linear * col.rgb;  	color.rgb = linear_to_srgb(color.rgb); diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 9d3ba564cd..6b5b54b863 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -68,6 +68,7 @@ VARYING vec3 vary_directional;  VARYING vec3 vary_fragcoord;  VARYING vec3 vary_position;  VARYING vec3 vary_pointlight_col; +VARYING vec3 vary_pointlight_col_linear;  #ifdef USE_VERTEX_COLOR  VARYING vec4 vertex_color; @@ -86,6 +87,16 @@ uniform vec3 light_diffuse[8];  uniform vec3 sun_dir; +vec3 srgb_to_linear(vec3 cs) +{ +	 +/*        {  cs / 12.92,                 cs <= 0.04045 +    cl = { +        {  ((cs + 0.055)/1.055)^2.4,   cs >  0.04045*/ + +	return pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4)); +} +  vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)  {  	//get light vector @@ -178,10 +189,8 @@ void main()  	vec3 diff = diffuse_color.rgb; -	 -  	vary_pointlight_col = diff; - +	vary_pointlight_col_linear = srgb_to_linear(diff);  	col.rgb = vec3(0,0,0); | 
