diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl')
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl | 15 |
1 files changed, 12 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 9d3ba564cd..6b5b54b863 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -68,6 +68,7 @@ VARYING vec3 vary_directional; VARYING vec3 vary_fragcoord; VARYING vec3 vary_position; VARYING vec3 vary_pointlight_col; +VARYING vec3 vary_pointlight_col_linear; #ifdef USE_VERTEX_COLOR VARYING vec4 vertex_color; @@ -86,6 +87,16 @@ uniform vec3 light_diffuse[8]; uniform vec3 sun_dir; +vec3 srgb_to_linear(vec3 cs) +{ + +/* { cs / 12.92, cs <= 0.04045 + cl = { + { ((cs + 0.055)/1.055)^2.4, cs > 0.04045*/ + + return pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4)); +} + vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector @@ -178,10 +189,8 @@ void main() vec3 diff = diffuse_color.rgb; - - vary_pointlight_col = diff; - + vary_pointlight_col_linear = srgb_to_linear(diff); col.rgb = vec3(0,0,0); |