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path: root/indra/newview/app_settings/shaders/class1/deferred
AgeCommit message (Expand)Author
2013-06-03NORSPEC-195 Fix for incorrect alpha blending with deferred rendering enabled.Dave Parks
2013-06-03NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculato...Dave Parks
2013-05-31NORSPEC-223 Fix for wrong textures displaying on fullbright+shiny faces with ...Dave Parks
2013-05-29NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t...Dave Parks
2013-05-23NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny de...Dave Parks
2013-05-23NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny de...Dave Parks
2013-05-17NORSPEC-187 Add directionality to ambient lighting.Dave Parks
2013-05-17Backout OpenGL 2.1 compatibility attemptDave Parks
2013-05-16Fix for compilation error in shadows disabled and don't load transform feedba...Dave Parks
2013-05-16NORSPEC-185 Fix for regression caused by accidentally checking in debug code.Dave Parks
2013-05-15Attempt at making deferred rendering work on OpenGL 2.1Dave Parks
2013-05-13Merged with https://bitbucket.org/lindenlab/viewer-betaGeenz
2013-05-13NORSPEC-177 Add glare to transparent surfaces.Dave Parks
2013-05-11Merge viewer-dev-materials and bugfix in LLPanelFace::getState using material...Graham Madarasz
2013-05-10Merge with vwr-dev-matGraham Madarasz
2013-05-10merge changes for 3.5.2-beta4Oz Linden
2013-05-09Merge downstream code and viewer-betasimon
2013-05-08Rollback NORSPEC-156 change which fails to compile due to implicit castGraham Madarasz
2013-05-08Rollback NORSPEC-156 change which fails to compile due to implicit castGraham Madarasz
2013-05-08Fix fullbrightF in the eyes of ancient nV compilerGraham Madarasz
2013-05-08NORSPEC-156 back to the fix that actually worksGraham Madarasz
2013-05-08NORSPEC-156 back to the fix that actually worksGraham Madarasz
2013-05-08NORSPEC-156 move gamma correction to vert shaderGraham Madarasz
2013-05-08NORSPEC-156 modify fullbrightF colorspace conversion to eliminate delta with ...Graham Madarasz
2013-05-08Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-05-08NORSPEC-156 move gamma correction to vert shaderGraham Madarasz
2013-05-08NORSPEC-156 modify fullbrightF colorspace conversion to eliminate delta with ...Graham Madarasz
2013-05-07Fix for bad light map generation/sampling.Dave Parks
2013-05-07Merge vwr-dev-matGraham Madarasz
2013-05-06MATBUG-78 Fix for alpha lighting falloff not matching for sunlight when shado...Dave Parks
2013-05-02Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-05-01Merge vwr-dev-matGraham Madarasz
2013-05-01Fix for sky being too bright with advanced lighting enabledDave Parks
2013-05-01Fix up specular highlights and gamma correction for projectors.Dave Parks
2013-04-30Merge vwr-dev-mat againGraham Madarasz
2013-04-30Fix vwr-dev-mat merge bugs in llpanelface (missing Oz fix) and XMLGraham Madarasz
2013-04-30MATBUG-78 Fix for alpha lighting distance attenuation not matching opaque dis...Dave Parks
2013-04-29NORSPEC-153 Workaround for AMD driver bug that doesn't like '\' on #define'sDave Parks
2013-04-29Merged with https://bitbucket.org/lindenlab/viewer-development-materialsGeenz
2013-04-29Fix any missing color space conversions where appropriate, tweak the sun's in...Geenz
2013-04-26Merge vwr-dev-matGraham Madarasz
2013-04-26Merge viewer-dev-mat and fix llvovolume.cpp missed sunshine mergesGraham Madarasz
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-25NORSPEC-104 Fix for texture animation sometimes not overriding specular and n...Dave Parks
2013-04-25NORSPEC-106 Fix for emissive mask overriding environment mask.Dave Parks
2013-04-24Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-04-24Correct fix to include affect on ambient term and make work on Mac nVGraham Madarasz
2013-04-24Fix mismerge that lost Geenz colorspace conversion of diffuse in alphaVGraham Madarasz
2013-04-24Merge vwr-dev-matGraham Madarasz
2013-04-24NORSPEC-59 NORSPEC-125 make materials and alpha shaders work on Mac laptops w...Graham Madarasz