diff options
| author | Dave Parks <davep@lindenlab.com> | 2013-05-07 17:11:47 -0500 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2013-05-07 17:11:47 -0500 | 
| commit | b5ecd3865728e048be8bf394fc8d1a06a317d88f (patch) | |
| tree | f5025e7585a1292bb1da2b41fa5f288b649300fa /indra/newview/app_settings/shaders/class1/deferred | |
| parent | 9609fa72594dd71f8be6417b5a889cfac7112cfd (diff) | |
Fix for bad light map generation/sampling.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl | 14 | 
1 files changed, 13 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl index f400eb7a5b..c030c23515 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -64,11 +64,23 @@ vec4 getPosition(vec2 pos_screen)  	return pos;  } +vec3 decode_normal (vec2 enc) +{ +    vec2 fenc = enc*4-2; +    float f = dot(fenc,fenc); +    float g = sqrt(1-f/4); +    vec3 n; +    n.xy = fenc*g; +    n.z = 1-f/2; +    return n; +} +  void main()   {      vec2 tc = vary_fragcoord.xy;  	vec3 norm = texture2DRect(normalMap, tc).xyz; -	norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm +	norm = decode_normal(norm.xy); // unpack norm +  	vec3 pos = getPosition(tc).xyz;  	vec4 ccol = texture2DRect(lightMap, tc).rgba;  | 
