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authorDave Parks <davep@lindenlab.com>2013-05-01 16:48:27 -0500
committerDave Parks <davep@lindenlab.com>2013-05-01 16:48:27 -0500
commit73404da266ffd5560d6faef5243d45c3478c1d6e (patch)
treeca5bb22f09bd0f22cb2b0d8a921a9279439b8084 /indra/newview/app_settings/shaders/class1/deferred
parent5534078e9d371782148f08e40ca55bf0b52aa512 (diff)
Fix for sky being too bright with advanced lighting enabled
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index 5d936233fe..a1dff9188f 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -321,8 +321,6 @@ void main()
col += spec_contrib;
}
- col = mix(col.rgb, diffuse.rgb, diffuse.a);
-
if (envIntensity > 0.0)
{ //add environmentmap
vec3 env_vec = env_mat * refnormpersp;
@@ -332,6 +330,8 @@ void main()
col = atmosLighting(col);
col = scaleSoftClip(col);
+
+ col = mix(col.rgb, diffuse.rgb, diffuse.a);
}
frag_color.rgb = col;