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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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deferred
Age
Commit message (
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Author
2011-09-15
SH-2243 work in progress -- no more deprecated built-in matrix state when usi...
Dave Parks
2011-08-27
SH-2242 Remove old multisample shaders and make FXAA turn itself off when FSA...
Dave Parks
2011-08-27
SH-2242 Physics shape display works again, added asserts to flush out areas w...
Dave Parks
2011-08-24
Mac rendering now with 100% fewer crashes when enabling shadows.
Leslie Linden
2011-08-21
merge
Dave Parks
2011-08-21
SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape d...
Dave Parks
2011-08-19
merge
Dave Parks
2011-08-19
merge changes for storm-1564
Oz Linden
2011-08-19
correct coding policy problems
Oz Linden
2011-08-19
merge
Dave Parks
2011-08-17
add proper license headers to files that did not have them
Oz Linden
2011-08-17
add proper copyright and license headers
Oz Linden
2011-08-11
SH-2242 FXAA support instead of unreliable multisample textures (done here be...
Dave Parks
2011-08-10
merge
Dave Parks
2011-08-10
SH-2265 Fix for impostor alpha masking being broken.
Dave Parks
2011-08-10
SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...
Dave Parks
2011-08-08
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Dave Parks
2011-07-29
SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph...
Dave Parks
2011-07-27
SH-1990 Fix for redundantly applying some color scaling to sky and water (als...
Dave Parks
2011-06-09
Fix for accidental checkin of hot pink fullbright.
Dave Parks
2011-06-08
SH-1678 Fix for busted fullbright shiny.
Dave Parks
2011-05-31
SH-1682 Dynamically adjust the number of texture channels to use for indexed ...
Dave Parks
2011-05-30
SH-1682 Full integration if indexed texture rendering to improve batch size.
Dave Parks
2011-05-29
SH-1682 indexd diffuse fragment shader for deferred rendering
Dave Parks
2011-05-29
SH-1682 Work in progress on using texture indexes to improve batch size (wow,...
Dave Parks
2011-05-25
Make avatars use same shadow offset magic as prims.
Dave Parks
2011-05-25
merge
Dave Parks
2011-05-25
SH-1527 Fix for black alpha objects with lighting and shadows enabled and no ...
Dave Parks
2011-05-25
SH-469 Don't use depth buffers and multisample buffers where not absolutely n...
Dave Parks
2011-05-24
SH-469 GL_ARB_texture_multisample support
Dave Parks
2011-05-19
merge
Dave Parks
2011-05-19
SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp...
Dave Parks
2011-05-19
SH-1618 FIX -- Lighting and shadows crash ATI macs
Leslie Linden
2011-05-12
SH-1521 update -- Lighting and Shadows grayed out on mac
Leslie Linden
2011-05-10
SH-1521 FIX -- Lighting and Shadows grayed out on mac
Leslie Linden
2011-05-06
SH-1521 Potential fix for shadows not working on mac.
Dave Parks
2011-05-04
SH-1455 Faster, better, more reliable disabling of DoF effect when edit menu ...
Dave Parks
2011-05-04
CTS-537 Apply tweak from Tofu Buzzard.
Dave Parks
2011-04-25
SH-1427 Fix for alpha objects not getting the right light curves when deferre...
Dave Parks
2011-04-15
SH-1374 Integrate bokeh depth of field effect from Tofu, but preserve edge de...
Dave Parks
2011-04-15
merge
Dave Parks
2011-03-21
Get rid of ugly seam at near/far focal planes.
Dave Parks
2011-03-20
undo another local change.
Tofu Buzzard
2011-02-14
merge
Tofu Buzzard
2011-02-14
SH-547 Fix for rigged attachments being invisible in impostors and fix for im...
Dave Parks
2011-02-10
merge
Tofu Buzzard
2011-02-10
SH-958 Fix for entire scene being in shadow when shadows + SSAO disabled but ...
Dave Parks
2011-01-30
dither compat tweak
Tofu Buzzard
2011-01-22
remove some unused depth samplings.
Tofu Buzzard
2011-01-22
HACK to make deferred imposters more-or-less work.
Tofu Buzzard
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