diff options
| author | Dave Parks <davep@lindenlab.com> | 2011-06-08 01:08:09 -0500 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2011-06-08 01:08:09 -0500 | 
| commit | 9b1c284d4cb678c0a7800505ac5fa3ab3e6ba095 (patch) | |
| tree | 2d0429db3c22fa3e32b201435e0ae1757edf50bc /indra/newview/app_settings/shaders/class1/deferred | |
| parent | edc6ca726be6862d9e070b4ee1bfd706f8040b16 (diff) | |
SH-1678 Fix for busted fullbright shiny.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl | 33 | 
1 files changed, 3 insertions, 30 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index 029f282d7c..5e6c5ebec8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -9,34 +9,6 @@  #extension GL_ARB_texture_rectangle : enable -varying float vary_texture_index; - -uniform sampler2D tex0; -uniform sampler2D tex1; -uniform sampler2D tex2; -uniform sampler2D tex3; -uniform sampler2D tex4; -uniform sampler2D tex5; -uniform sampler2D tex6; -uniform sampler2D tex7; - -vec4 textureLookup(vec2 texcoord) -{ -	switch (int(vary_texture_index+0.25)) -	{ -		case 0: return texture2D(tex0, texcoord); -		case 1: return texture2D(tex1, texcoord); -		case 2: return texture2D(tex2, texcoord); -		case 3: return texture2D(tex3, texcoord); -		case 4: return texture2D(tex4, texcoord); -		case 5: return texture2D(tex5, texcoord); -		case 6: return texture2D(tex6, texcoord); -		case 7: return texture2D(tex7, texcoord); -	} - -	return vec4(0,0,0,0); -} -  vec3 fullbrightAtmosTransport(vec3 light);  vec3 fullbrightScaleSoftClip(vec3 light); @@ -45,12 +17,13 @@ void main()  {  	float shadow = 1.0; -	vec4 color = textureLookup(gl_TexCoord[0].xy)*gl_Color; +	vec4 color = diffuseLookup(gl_TexCoord[0].xy)*gl_Color;  	color.rgb = fullbrightAtmosTransport(color.rgb);  	color.rgb = fullbrightScaleSoftClip(color.rgb); -	gl_FragColor = color; +	//gl_FragColor = color; +	gl_FragColor = vec4(1,0,1,1);  } | 
