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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Age
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Author
2013-04-11
NORSPEC-98 fix? for mac shader compiler crasher
Graham Madarasz (Graham Linden)
2013-04-10
NORSPEC-98 side-step nV compiler fail-o-rama
Graham Madarasz
2013-04-09
Start using R16F again, and divide the bloom contrib by 6.
Geenz
2013-04-09
Re-added RGB10_A2 normal buffer, this time encoded with a sphere map transfor...
Geenz
2013-04-08
First pass of per-pixel lit alpha blended objects.
Geenz
2013-04-08
Fix for specular exponents not being applied appropriately from the normal ma...
Geenz
2013-04-02
NORSPEC-58 Followup -- put back blinn phong, and do gamma correction approxim...
Dave Parks
2013-03-30
Cleanup a couple more places where gamma curves were getting applied.
Dave Parks
2013-03-29
NORSPEC-66 Hook up material parameters to rigged attachments.
Dave Parks
2013-03-29
NORSPEC-65 Hook up texture offset/scale/rotation for normal and specular maps.
Dave Parks
2013-03-28
NORSPEC-62 Fix for fullbright checkbox not working with materials
Dave Parks
2013-03-27
NORSPEC-61 Hook up material parameters to shaders.
Dave Parks
2013-03-26
NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to remo...
Dave Parks
2013-02-04
Merged with latest viewer-dev-materials.
Geenz
2013-02-04
Added a new draw pool specifically for faces with materials applied to them. ...
Geenz
2013-01-30
Specular map support. This is the vast majority of the material parameters i...
Geenz
2013-01-25
Linearize light source colors, and a bit of cook torrance fanciness.
Geenz
2013-01-11
Linearize spotlight textures.
Geenz
2013-01-11
Initial (largely complete) gamma correct rendering implementation.
Geenz
2012-12-11
Pull and merge from https://bitbucket.org/lindenlab/viewer-development.
William Todd Stinson
2012-09-09
Use a customized normalized gaussian specular term.
Jonathan Goodman
2012-07-31
merge up to latest viewer-development
Oz Linden
2012-07-18
MAINT-628 Fix for seams in high res snapshots when lighting and shadows is en...
Dave Parks
2012-06-28
merge up to 3.3.3-release
Oz Linden
2012-06-22
merge
Dave Parks
2012-06-13
Merge
Geenz
2012-05-30
MAINT-622 Fix for broken alpha masking on avatar clothing when Lighting and S...
Dave Parks
2012-05-25
MAINT-616 Faster issuance of occlusion queries.
Dave Parks
2012-05-24
MAINT-616 Fix for broken projectors.
Dave Parks
2012-05-23
MAINT-616 Much faster rendering of local lights when Lighting and Shadows ena...
Dave Parks
2012-05-10
Unpack X, Y, and Z within the light shaders. Also some missing bits from ter...
Jonathan Goodman
2012-05-10
Encode viewspace Z normal to preserve negative Z (fixes all light shifting er...
Jonathan Goodman
2012-05-07
MAINT-583 Fix for broken projectors when shadows set to none.
Dave Parks
2012-04-22
remove a now-unused uniform.
Adam Moss
2012-04-21
STORM-1819: Ternary/graded shadow support
Adam Moss
2012-04-21
STORM-1819: Ternary/graded shadow support
Adam Moss
2012-04-13
merge changes for drtvwr-135
Oz Linden
2012-03-27
Tweaked the sun's glow to be less powerful.
Jonathan Goodman
2012-03-26
Merging latest changes for normalized blinn-phong.
Jonathan Goodman
2012-02-22
SH-2908 Another for crash when enabling Lighting and Shadows on some AMD GPUs
Dave Parks
2012-02-22
SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUs
Dave Parks
2012-02-17
SH-2915 Smoother transition between sun shadow splits.
Dave Parks
2012-02-15
SH-2961 Fix for bumpiness not working on rigged meshes when L&S enabled.
Dave Parks
2012-02-14
SH-2908 More complete GLSL 1.20 compatibility pass.
Dave Parks
2012-02-13
SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.
Dave Parks
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
2012-02-08
SH-2592 Fix for some shader uniforms using the wrong vector size.
Dave Parks
2012-02-08
SH-2592 Fix for some shader uniforms using the wrong vector size.
Dave Parks
2012-02-06
SH-2729 Fix for horizontal line of glitching graphics when DoF enabled
Dave Parks
2012-01-30
EXP-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ...
Leslie Linden
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