diff options
author | Oz Linden <oz@lindenlab.com> | 2012-04-13 17:11:19 -0400 |
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committer | Oz Linden <oz@lindenlab.com> | 2012-04-13 17:11:19 -0400 |
commit | c7c7726c6f6c76950d47f9f640993bb80c659300 (patch) | |
tree | cf5654661a81e331e1b4d14c45ee80b7fa83929c /indra/newview/app_settings/shaders/class1/deferred | |
parent | 753e8673c30f7d5c87e0e6e86c36482f9b103983 (diff) | |
parent | 8d4c6771fdbea274eabc7a2e2606b3b77952cb4a (diff) |
merge changes for drtvwr-135
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
3 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index 53a2a13392..4d01eeb64e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -128,7 +128,7 @@ void main() if (sa > 0.0) { - sa = texture2D(lightFunc,vec2(sa, spec.a)).r * min(dist_atten*4.0, 1.0); + sa = 6 * texture2D(lightFunc, vec2(sa, spec.a)).r * min(dist_atten*4.0, 1.0); sa *= noise; col += da*sa*light_col[i].rgb*spec.rgb; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index a5e04fba57..19800a8b8e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -109,7 +109,7 @@ void main() float sa = dot(normalize(lv-normalize(pos)),norm); if (sa > 0.0) { - sa = texture2D(lightFunc, vec2(sa, spec.a)).r * min(dist_atten*4.0, 1.0); + sa = 6 * texture2D(lightFunc, vec2(sa, spec.a)).r * min(dist_atten*4.0, 1.0); sa *= noise; col += da*sa*color.rgb*spec.rgb; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index b5501c2820..66e3cf6d13 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -301,11 +301,11 @@ void main() // vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); float sa = dot(refnormpersp, sun_dir.xyz); - vec3 dumbshiny = vary_SunlitColor*texture2D(lightFunc, vec2(sa, spec.a)).r; + vec3 dumbshiny = vary_SunlitColor*(6 * texture2D(lightFunc, vec2(sa, spec.a)).r); // add the two types of shiny together vec3 spec_contrib = dumbshiny * spec.rgb; - bloom = dot(spec_contrib, spec_contrib); + bloom = dot(spec_contrib, spec_contrib) / 4; col += spec_contrib; //add environmentmap |